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Variable Night/Day lengths among planetoids


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Night time is just really just a bluing of the world, it could be longer on some planetoids.

I understand these worlds are drawn on the same map canvas, so having night occur at noon for instance, on the starter planetoid, might be a bit much to ask but is still a decent tool for immerson.

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31 minutes ago, Sasza22 said:

For that they`d need to make schedules separate for each asteroid. Managing the early bird/night owl traits with different day times and lenghts on each planetoid would be a nightmare.

Having a tab for each asteroid in the schedules would probably do the trick.

Some UI magic could make this nightmare go away - specifically treating each asteroid like an independent colony and perhaps calving off the resources into a combined/non combined list type might solve some of those issues.

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15 hours ago, Sasza22 said:

For that they`d need to make schedules separate for each asteroid. Managing the early bird/night owl traits with different day times and lenghts on each planetoid would be a nightmare.

Length of light-day does not always corelate with times like 'morning', ex: some locations/cities have 'white-nights'. Inside asteroids that don't see light of the day there is even less reason to sync traits like 'early bird' with state of light outside. Also, you can still be a night-owl even if it is bright outside, such things often rely more onto person's internal clock than external.

Another thing to consider: syncing these traits with state of light outside provides tiny exploit. Since you can teleport dupes between asteroids you will be able to theoretically stretch 'morning' and 'night' for the dupe.

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The by-line for night owl suggests that they work better in the night hours while others sleep - or something to that effect, so having this trait kick on while the majority of other dupes sleep might be a wandering trait - something that sort of activates while in the absence of other non night owls sleeping.

I still favor flattening the bonus and extending it to be equal to the early bird.

Syncing the nightowl trait with that particular pude's night would defeat the purpose - so it would need to sync with the equivalent of their evening - dusk, in other words.

DIsconnecting the traits from the actual schedule blocks would be a trick - I think variable nights and days would be an interesting gameplay element - this means connecting it to outside circumstances. There are other buildings which do not function at night outside, such a solar, so this would add some complexity as well.

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This could add some strategy to who to send to other planetoids. For instance if a planetoid has a long night and a very short day then it would make sense that your first pick would be a night owl. Likewise if a certain planetoid is always day then you might want to send your night owl to another planetoid.

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