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Crash: LargeChasmStart referenced a missing biome named biomes/Forest/Chasm


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I get the following crash when starting a new game or loading an old one.

I was in the DLC beta. Removed the game, all mods, and its files and reinstalled.

Edit: Removing $HOME/.local/share/Steam/steamapps/common/OxygenNotIncluded fixed the problem.

Assert failed: subworlds/barren/LargeChasmStart (subworld) referenced a missing biome named biomes/Forest/Chasm

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <fc2daa25c86649ccabe91e36dc07ffd4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 
  at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1, System.String message2) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 
  at ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 
  at ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 
  at ProcGenGame.WorldGen.LoadSettings () [0x00000] in <f5a4aacf3bdb4731bd921398347d12b2>:0 
  at ModeSelectScreen.LoadWorldsData () [0x00000] in <f5a4aacf3bdb4731bd921398347d12b2>:0 
  at ModeSelectScreen.OnClickSurvival () [0x00000] in <f5a4aacf3bdb4731bd921398347d12b2>:0 
  at MultiToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <f5a4aacf3bdb4731bd921398347d12b2>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <235147622945486bba4880ab396a12b6>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <235147622945486bba4880ab396a12b6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <235147622945486bba4880ab396a12b6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <235147622945486bba4880ab396a12b6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <235147622945486bba4880ab396a12b6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <235147622945486bba4880ab396a12b6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <235147622945486bba4880ab396a12b6>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <235147622945486bba4880ab396a12b6>:0 

 

 

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I have same problem. I was a beta tester but did not buy the DLC. Now the base game will not load or create new game.

I have:

1. Uninstalled game.

3. removed folder from steam\steamapp\common and user\appdata\local

2. Reinstalled

What do I do next?

Assert failed: subworlds/barren/LargeChasmStart (subworld) referenced a missing biome named biomes/Forest/Chasm

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1, System.String message2) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at ProcGenGame.WorldGen.LoadSettings () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at LoadScreen.OnActivate () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at KScreen.Activate () [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at MainMenu.LoadGame () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at KButton.SignalClick (KKeyCode btn) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 

 

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