Occam Blazer Posted December 9, 2020 Share Posted December 9, 2020 I get the following crash when starting a new game or loading an old one. I was in the DLC beta. Removed the game, all mods, and its files and reinstalled. Edit: Removing $HOME/.local/share/Steam/steamapps/common/OxygenNotIncluded fixed the problem. Assert failed: subworlds/barren/LargeChasmStart (subworld) referenced a missing biome named biomes/Forest/Chasm at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <fc2daa25c86649ccabe91e36dc07ffd4>:0 at Debug.LogError (System.Object obj) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1, System.String message2) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 at ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 at ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 at ProcGenGame.WorldGen.LoadSettings () [0x00000] in <f5a4aacf3bdb4731bd921398347d12b2>:0 at ModeSelectScreen.LoadWorldsData () [0x00000] in <f5a4aacf3bdb4731bd921398347d12b2>:0 at ModeSelectScreen.OnClickSurvival () [0x00000] in <f5a4aacf3bdb4731bd921398347d12b2>:0 at MultiToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <f5a4aacf3bdb4731bd921398347d12b2>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <235147622945486bba4880ab396a12b6>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <235147622945486bba4880ab396a12b6>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <235147622945486bba4880ab396a12b6>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <235147622945486bba4880ab396a12b6>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <235147622945486bba4880ab396a12b6>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <235147622945486bba4880ab396a12b6>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <235147622945486bba4880ab396a12b6>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <235147622945486bba4880ab396a12b6>:0 Link to comment Share on other sites More sharing options...
SilverBloody Posted December 9, 2020 Share Posted December 9, 2020 I have same problem. I cant play the game. Tryed uninstall the game, clear my Documents/klei files. after I start new game the CRASH comes.. lol I dont have DLC atm. I wanna play my game :( Link to comment Share on other sites More sharing options...
Gorgrim Posted December 10, 2020 Share Posted December 10, 2020 at least im not alone. guess i know better than to install beta's next time. Link to comment Share on other sites More sharing options...
Timych Posted December 11, 2020 Share Posted December 11, 2020 Same issue. 1.txt Link to comment Share on other sites More sharing options...
Lutzkhie Posted December 11, 2020 Share Posted December 11, 2020 remove all save files it works but sadly I dont want to start a new game I wanna finish what I started before going for the new DLC Link to comment Share on other sites More sharing options...
Developer klei.ruby Posted December 11, 2020 Developer Share Posted December 11, 2020 Please try the suggestions here: Link to comment Share on other sites More sharing options...
badfrogg Posted December 12, 2020 Share Posted December 12, 2020 I have same problem. I was a beta tester but did not buy the DLC. Now the base game will not load or create new game. I have: 1. Uninstalled game. 3. removed folder from steam\steamapp\common and user\appdata\local 2. Reinstalled What do I do next? Assert failed: subworlds/barren/LargeChasmStart (subworld) referenced a missing biome named biomes/Forest/Chasm at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 at Debug.LogError (System.Object obj) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1, System.String message2) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at ProcGenGame.WorldGen.LoadSettings () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 at LoadScreen.OnActivate () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 at KScreen.Activate () [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at MainMenu.LoadGame () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 at KButton.SignalClick (KKeyCode btn) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.