crbd115 Posted December 6, 2020 Share Posted December 6, 2020 I know some of the values can get high but I've never seen that before. Link to comment Share on other sites More sharing options...
Steve8 Posted December 6, 2020 Share Posted December 6, 2020 It's because of all the negative traits. That's balanced out by very stats Link to comment Share on other sites More sharing options...
crbd115 Posted December 6, 2020 Author Share Posted December 6, 2020 1 minute ago, Steve8 said: It's because of all the negative traits. That's balanced out by very stats Ok I thought that was a possibility but wasn't sure, how does the system work then? is it for every negative trait after the first or do negative traits such as ungigging or bottomless stomach cause it since they are harsher then narcoleptic? Link to comment Share on other sites More sharing options...
SackMaggie Posted December 7, 2020 Share Posted December 7, 2020 9 hours ago, crbd115 said: Ok I thought that was a possibility but wasn't sure, how does the system work then? is it for every negative trait after the first or do negative traits such as ungigging or bottomless stomach cause it since they are harsher then narcoleptic? It work like "high reward high cost" is what it appear to me. For +10 negative become quite heavy, I think +9 is sweat spot (+100g O2) for starter dupe. Link to comment Share on other sites More sharing options...
Sith515 Posted December 7, 2020 Share Posted December 7, 2020 9 hours ago, crbd115 said: Ok I thought that was a possibility but wasn't sure, how does the system work then? is it for every negative trait after the first or do negative traits such as ungigging or bottomless stomach cause it since they are harsher then narcoleptic? fairly sure that traits have certain "weights", where stuff like "can't cook/draw/medcare" are low value and "cant dig/build, eats/breathes a lot" are high value. And then it balances with interests and positive traits. Link to comment Share on other sites More sharing options...
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