larsonco Posted December 1, 2020 Share Posted December 1, 2020 What do people think of the fuzzy terrain? Some of my thoughts: It's good! It's the first thing you notice (or at least that I noticed) when you start a new planetoid cluster and makes the experience feel very new It's gross! Fuzzy polluted dirt is gross, and it sort of adds to the polluted oxygen bubble ambiance of the biome However, I'm not sure it feels "swampy". To me, I'm not sure it makes sense for mud or polluted mud to be fuzzy. Is there a more slime-y border texture possible or would it be too boring/match the original borders to closely? What do you guys think? PS I love the chard Link to comment Share on other sites More sharing options...
Gurgel Posted December 2, 2020 Share Posted December 2, 2020 I noticed and I like it. The whole thin is a polluted mess, exactly as it should be IMO. I am not sure mud could be done better, after all it is more a semi-liquid. Link to comment Share on other sites More sharing options...
ghkbrew Posted December 2, 2020 Share Posted December 2, 2020 I'm not a huge fan of the squiggly borders. It's fine for mud/dirt I guess, but, personally I think the fuzzy metal (cobalt) deposits look odd. 17 hours ago, Gurgel said: I am not sure mud could be done better, after all it is more a semi-liquid. I think it'd be cool if mud were a super-viscous liquid. Something like a max tile mass of 500kg and a viscosity of 125kg. Dripping mud would then form "realistic" pyramids on the ground. Plus it'd be a unique combination of physical properties: like a poor man's visco gel (or super naphtha). It would make collecting it early game more complicated though, since you can't just pick up liquids off the ground. Link to comment Share on other sites More sharing options...
TripleM999 Posted December 2, 2020 Share Posted December 2, 2020 1 hour ago, ghkbrew said: I think it'd be cool if mud were a super-viscous liquid. Something like a max tile mass of 500kg and a viscosity of 125kg. I like that idea so much. Much better than the sand like behaviour, with the "spikey" texture. To make it diggable could be too much of a hassle/code change though. I even dreamed about turning stray or diggable dirt into mud, when it comes into contact with water. Link to comment Share on other sites More sharing options...
Gurgel Posted December 2, 2020 Share Posted December 2, 2020 4 hours ago, ghkbrew said: I'm not a huge fan of the squiggly borders. It's fine for mud/dirt I guess, but, personally I think the fuzzy metal (cobalt) deposits look odd. I agree on cobalt. That looks odd with these borders. Link to comment Share on other sites More sharing options...
2tallyGr8 Posted December 2, 2020 Share Posted December 2, 2020 I think it looks... unique. I find it to be too unique. It doesn't really look like anything else in the game, other than the grid layout, which is the basic idea of the game. The fuzzy borders don't work for me, personally. Link to comment Share on other sites More sharing options...
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