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Ranged Weapon Class - easy to make!


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8 minutes ago, jardaxiiiiik said:

Yeah. This is how noobs could make traps to defend against hounds. Great, Isn't it?... Anyway. I think hounds should drop more tooth - 12.5% is really low. But that's different story...
  Do you agree with me on the boomerangs and darts now or not?

(darts with 20 damage but players could make them with reeds and flints - easy to make but not free. Reeds are near tentacles. The point is to make darts and boomerangs a new playable class. Just by fliping few numbers. Nice balance, usefull, and not broken. And easy to programm)

I like the darts as they are and i dont think that hounds should drop even MORE fangs, i have my worlds filled with stacks of 40. Hound mounts are made so the players can farm hounds fangs

Isnt that i dont like your idea for a cheap dart or an improve version of the boomerang (the regular bomerang is perfect) but with expensive recipes not what you describe

Darts are fine, 100 damage is more than ok (and i think the fire one does even more) as support damage. 

If a noob doesnt know how to fight melee he will die and learn like everyone does in a rogelite game

1 hour ago, ArubaroBeefalo said:

I like the darts as they are and i dont think that hounds should drop even MORE fangs, i have my worlds filled with stacks of 40. Hound mounts are made so the players can farm hounds fangs

Isnt that i dont like your idea for a cheap dart or an improve version of the boomerang (the regular bomerang is perfect) but with expensive recipes not what you describe

Darts are fine, 100 damage is more than ok (and i think the fire one does even more) as support damage. 

If a noob doesnt know how to fight melee he will die and learn like everyone does in a rogelite game

Ok. I understand. Thank you.

Honestly most of DST’s combat is pretty basic.. you just walk into an enemy and hit them repeatedly until they’re dead. You may need to dodge an attack or two (done by moving away from said enemy) but other than that everything about the game is fairly simplified... well For Now.

I say For Now with great reason- Fishing and Farming became more Complex, we got New Nightmare Monsters (even though limited to Sea Content) AND a bug that’s been around for years (being able to outrun shadows while insane until they load out of your game) have all been changed.

I sincerely don’t expect combat or ranged combat in DST to remain the same, not after the massive overhauls Klei has been doing to other parts of the game.

I play as Wendy- And Without Abigails help you need exactly 4 hits with a spear to kill a normal spider, you can lure two out at a time and when they both try to bite you move away, one will get in front of the other, hit it once.. dodge the bite, hit it another 3 times and it’s dead, rinse repeat on the rest.

for Wendy to kill Beefalo it takes around 15 hits with a spear, you can hit it 5 times before needing to dodge its attack and hit it another 5 times.

My point here: Without straying too far off topic is that this game has the most simplified combat ever.. everything just boils down to hit a few times, dodge one or two slow attacks, hit a few more times- Even mob enemies that attack in groups can be beaten one at a time by just moving away from them and hitting them as they file into a single file line.

Theres no Jump button where you’ll need to leap over some AoE pulse attack wave like the Solomon Grundy boss fight of Batman Arkham City.. there are AoE attacks in DST.. but they all boil down to the same tried and true method of hitting a few times moving away hitting a few more times.

With Combat THAT simplified I don’t see what having better ranged weapons can possibly harm, especially considering some of the newer content like fighting off Cookie Cutters- As Wendy you can just send Abigail after them, but I think there should be MORE ranged weapons in the game-

A better boomerang, we have fire staff and ice staff but why not something like a Throwing Star staff that simply just deals damage without the effects? Why is most if not all of the games ranged combat options limited to blow darts or playing as Walter?

If you would’ve told me in 2015 years ago that the simple farms I planted a seed into and fertilized with poop 2-3 times to fully grow instantly would become this Reap What You Sow stuff we have Now- I would’ve laughed in your face and called you crazy.

But THAT is exactly my point: Everything about the game is subject to change, tweaks, improvements, etc..

And as for me personally? I just like using Boomerangs and would love for them to be more useful (not that using to draw Aggro on mobs isn’t useful already..) but stacked boomerangs or improved boomerangs would be most enjoyable for me. :love_heart:

 

1 hour ago, Mike23Ua said:

Honestly most of DST’s combat is pretty basic.. you just walk into an enemy and hit them repeatedly until they’re dead. You may need to dodge an attack or two (done by moving away from said enemy) but other than that everything about the game is fairly simplified... well For Now.

I say For Now with great reason- Fishing and Farming became more Complex, we got New Nightmare Monsters (even though limited to Sea Content) AND a bug that’s been around for years (being able to outrun shadows while insane until they load out of your game) have all been changed.

I sincerely don’t expect combat or ranged combat in DST to remain the same, not after the massive overhauls Klei has been doing to other parts of the game.

I play as Wendy- And Without Abigails help you need exactly 4 hits with a spear to kill a normal spider, you can lure two out at a time and when they both try to bite you move away, one will get in front of the other, hit it once.. dodge the bite, hit it another 3 times and it’s dead, rinse repeat on the rest.

for Wendy to kill Beefalo it takes around 15 hits with a spear, you can hit it 5 times before needing to dodge its attack and hit it another 5 times.

My point here: Without straying too far off topic is that this game has the most simplified combat ever.. everything just boils down to hit a few times, dodge one or two slow attacks, hit a few more times- Even mob enemies that attack in groups can be beaten one at a time by just moving away from them and hitting them as they file into a single file line.

Theres no Jump button where you’ll need to leap over some AoE pulse attack wave like the Solomon Grundy boss fight of Batman Arkham City.. there are AoE attacks in DST.. but they all boil down to the same tried and true method of hitting a few times moving away hitting a few more times.

With Combat THAT simplified I don’t see what having better ranged weapons can possibly harm, especially considering some of the newer content like fighting off Cookie Cutters- As Wendy you can just send Abigail after them, but I think there should be MORE ranged weapons in the game-

A better boomerang, we have fire staff and ice staff but why not something like a Throwing Star staff that simply just deals damage without the effects? Why is most if not all of the games ranged combat options limited to blow darts or playing as Walter?

If you would’ve told me in 2015 years ago that the simple farms I planted a seed into and fertilized with poop 2-3 times to fully grow instantly would become this Reap What You Sow stuff we have Now- I would’ve laughed in your face and called you crazy.

But THAT is exactly my point: Everything about the game is subject to change, tweaks, improvements, etc..

And as for me personally? I just like using Boomerangs and would love for them to be more useful (not that using to draw Aggro on mobs isn’t useful already..) but stacked boomerangs or improved boomerangs would be most enjoyable for me. :love_heart:

 

You claim combat is too simple but even despite being familiar with the game you still can't handle it well at all.

So assuming there's an overwhelming amount of players resting around your skill level, how exactly does it need to be changed?

2 hours ago, Well-met said:

You claim combat is too simple but even despite being familiar with the game you still can't handle it well at all.

So assuming there's an overwhelming amount of players resting around your skill level, how exactly does it need to be changed?

Well as the topic suggests, easier to create and/or higher damage for ranged combat items. I logically don’t see why Boomerangs can’t be stacked like they can in Ark Survival Evolved a game that is just as much if not even more of an uncompromising survival game as DS.

In Ark- Boomerangs stack to 10.. and they also have a higher chance to break randomly when thrown.. but I’ve successfully used them to tame T-Rex’s.

Is it the most effective way to tame? No of course not.. but the entire reason it’s being brought up is as an example of how DST could have improvements to Ranged Combat.

Its not about how skilled you are at Kiting, and personally as long as Wolfgang and Boosts to Wolfgang exists Combat in all forms has an Easy mode, I mean 2x damage isn’t something you just ignore. There’s still also boosts that can be applied on top of that 2x Damage like Abigail Petal Bestowment, Warly Special food Dishes, & Most recently.. Wigfrid Stagecraft Songs.

So my opinion: As long as that’s an option- Combat already has an easy mode.. 

But it wouldn’t hurt to make ranged combat more enjoyable, and with things happening like reduced crafting costs in Marble Armor, and removing Rabbit Earmuffs from the crafting stations needing a learning recipe the game is already undergoing changes.

Now rather or not Klei WANTS to change anything about how combat or ranged combat works.. is a question entirely left up to Klei.

5 hours ago, Mike23Ua said:

 

 

dst and ds has already a good amount of fighting tools for a non combat orient game like fire staffs, pan flaute, ice staff, darts (4), weather pains and the melee combat which have his own strategy variety+walter ammo+mobs army+gun powder+cathapults+wendy+bernie+iceflingomatic+torches to crowd control

ofc it will be cool to have more variety

23 hours ago, Mike23Ua said:

My point here: Without straying too far off topic is that this game has the most simplified combat ever.. everything just boils down to hit a few times, dodge one or two slow attacks, hit a few more times- Even mob enemies that attack in groups can be beaten one at a time by just moving away from them and hitting them as they file into a single file line.

Exactly. I suggest adding random values for attack period.

 

19 hours ago, Mike23Ua said:

Its not about how skilled you are at Kiting, and personally as long as Wolfgang and Boosts to Wolfgang exists Combat in all forms has an Easy mode, I mean 2x damage isn’t something you just ignore. There’s still also boosts that can be applied on top of that 2x Damage like Abigail Petal Bestowment, Warly Special food Dishes, & Most recently.. Wigfrid Stagecraft Songs.

Exactly. But this cannot be said to noobs and newbies. There the balance must come and say which enemies should be easy and which not. Basicly spiders or hounds should be easy but not clockworks or beefalos (they are really easy to kill and you get 4 meats...)
  Beatiful solution has the Spider Warrior (I can kite him but most people cannot so they need armor or a weapon - This is the core of Grind/skill balance system).
P.S - traps are broken

 

17 hours ago, ArubaroBeefalo said:

dst and ds has already a good amount of fighting tools for a non combat orient game like fire staffs, pan flaute, ice staff, darts (4), weather pains and the melee combat which have his own strategy variety+walter ammo+mobs army+gun powder+cathapults+wendy+bernie+iceflingomatic+torches to crowd control

ofc it will be cool to have more variety

Lets see how many Fighting tools are there:

pan flute - its good for begginers or to kill dragonfly

Fire staff - Good weapon but why would I need it when I have torch? - For newbies

Ice staff - Pan flute lvl. 2. Someone can use it but I think the only use is for cheeses (like gunpowder)

Weather Pain - Pain to obtain but it would be inefficient for killing things. It destroys structures or small minions (useful against Fuelweaver, Toadstool). But at the cost it cannot be said its a normal ranged weapon (yes it could be but it feels very inefficient)

catapults, iceflignomatic - They are used for cheeses. This is not hard. Its just easy-farm. Yes I like it. But it is not a fighting tool but a farm like in minecraft - mob trap.

The red things are not viable fighting tools. Just occasional traps. Boomerang is also red because you will never fight with it (now).

Darts - OK. Darts and gunpowder are only two End-Game grinded superweapons. They are OK.

You forgot tooth traps and traps - very usefull  and important. Honestly I think there should be more trap-like weapons (because you must reset them - in combat). But there is problem when you grind too much of them - then they become auto-farm with no effort.

Abigail, Bernie, torch, Walter - Ok. These are fighting tools.

And then you have tame of pigs, lobsters, bunnymans, beefalos etc...

And aggro from different enemies (like angry bee against hounds).

  Now we said almost all fighting tools but most of the time you will fight melee. Because it is most efficient (unless you want auto-farm). So you are right - there is lot of fighting tools but they are far worse or inefficient than melee or a cheese (like tame 20 bunnymans and watch the fight - you can see 0 effort in it).

  And yes I think cheeses are powerful strategies with 0 effort. (you can see you need to use at least some effort in melee combat)

2 minutes ago, jardaxiiiiik said:

pan flute - its good for begginers or to kill dragonfly

 

and for killing beequeen, toadstool and crowd control

3 minutes ago, jardaxiiiiik said:

Fire staff - Good weapon but why would I need it when I have torch? - For newbies

 

so for beequeen and toadstool,  good ranged damage if you dont care about boss weatness or resources also good for crowd control since mobs panic when burned. A noob cant reach magic tier lvl2

3 minutes ago, jardaxiiiiik said:

Ice staff - Pan flute lvl. 2. Someone can use it but I think the only use is for cheeses (like gunpowder)

 

only? i use it for stopping klaus red deer, crowd control, i usually use it for krampii when i kill glommer or klaus, to freeze toadstool and for ruins cleaning (clockworks get freeze to easy so you dont need to tank 2 bishops at the same time), also are the easiest noncheese way to kill dragonfly's lavae

4 minutes ago, jardaxiiiiik said:

Weather Pain - Pain to obtain but it would be inefficient for killing things. It destroys structures or small minions (useful against Fuelweaver, Toadstool). But at the cost it cannot be said its a normal ranged weapon (yes it could be but it feels very inefficient)

 

KO 1 hit for poison birchnuts, good for quick killing spiderqueens (yes, is expensive but still being a choice). Im not saying to do all the damage with it lol also who the hell fights near important things that might be destroyed?

5 minutes ago, jardaxiiiiik said:

catapults, iceflignomatic - They are used for cheeses. This is not hard. Its just easy-farm. Yes I like it. But it is not a fighting tool but a farm like in minecraft - mob trap.

 

you dont need to use 20 catapults, you can use few and fight. Icefligomatic is true that is so cheese but helps a lot when you are fishing in oasis and a hound wave comes before you have crafted the dessert googles

6 minutes ago, jardaxiiiiik said:

The red things are not viable fighting tools. Just occasional traps. Boomerang is also red because you will never fight with it (now).

 

this is your wrong opinion (as you have read, the weapons i mentioned has more uses that you said to try to contradic me) and even if it was true, for a game that is not oriented in combat, there is a good amount of weapon and fighting strategies to start

 

7 minutes ago, jardaxiiiiik said:

You forgot tooth traps and traps

oh right. They are a pain, not worth and even less when klei added the anenemies from the moon island.10% of durability to make 100 damage and needing to reset and doesnt stack, a danm pain but yeah, so useful when you are learning the game

also i forget snapsack that is expensive (not if you dont need more skins) but has a good aoe sleeping effect or bee mines for bosses with no aoe damage  (or just chester fill with mosquitoes/bees and let him die) or taming an hornery beefalo

 

9 minutes ago, jardaxiiiiik said:

And yes I think cheeses are powerful strategies with 0 effort. (you can see you need to use some effort in melee combat)

well, in this game, ranged damage is cheese so i dont know what is your point with a 100 damage bomerang for free. I dont enjoy cheesing but in a sando box game that freedom is wellcome and more if i have killed a single boss 100 times

 

if you reread my post i didnt said i dont want ranged weapons, i said i dont want raw damage weapons, Walter ammo is the way to go in terms of ranged weapons, low dps but cool effects. A cheap ranged raw damage weapon will just make the game brainless, hounds will be a joke because you can kill in 1 hit a nonblack hound before it reach you

but again, i would like more staffs and other magic or rustic weapons so stop trying to convince or to say that the tools we have are for noobs or useless because isnt true. A ranged fight system that can be used day by day will need an entire rework of the 99% of mobs so i think is funnier and cheaper to go for the effects path like klei already did with walter instead of the cheese and boring pewmatic (wheeler's weapon)

 

@ArubaroBeefalo  Hi. I found the issue!
 // I realised you are playing differently than I. My only goal in DST is killing bosses. So I'm doing rushes. - This is one of many goals the game has - and game should care about every type of goal - about survival, building megabases or killing things etc...

//  This is the way I play. It means I play in early game most of the game time - and because I want to "win" in shortest time I use the most efficient weapons. Melee weapons. And because I'm good I don't even care there are othe types of fight - most of them are just inefficient (like fire - you must wait for long or other weapons are resource-heavy).

//  And I would like to have a chance to play wiith darts - but for me they would need to be efficient - and now they are not an option for rushes so I can't use them.

// Balance have nothing to do with it. I'm not good DST player but I can kite all kitable mobs with no effort - for me the game is easy - and weaker players can learn it - so there is no "balance the game for new players" - no. We should care about the balance - not balance of people who don't know how to play. And if I can kite everything with no hit on me why some new guy couldn't fight from distance (with lower dmg).

//  If I could play with darts the game would make me more happy - and that is why I made this suggestion - to make darts playable with my goal. But you like the darts how they are because you play other way. So we both are right.

  How can we solve this?

option 1. We will do nothing and I will be sad - not good for game (because it is propable there are more people like me (my friend for example))

option 2. We apply my dart changes - and you will be sad because you could not be able to get ranged end-game weapon

option 3. We will not change darts but we will make a new variant of darts instead (with 20 damage, slower atk speed and cheaper crafting)

 

Can you agree with any of these three options?

17 minutes ago, jardaxiiiiik said:

@ArubaroBeefalo  Hi. I found the issue!
 // I realised you are playing differently than I. My only goal in DST is killing bosses. So I'm doing rushes. - This is one of many goals the game has - and game should care about every type of goal - about survival, building megabases or killing things etc...

//  This is the way I play. It means I play in early game most of the game time - and because I want to "win" in shortest time I use the most efficient weapons. Melee weapons. And because I'm good I don't even care there are othe types of fight - most of them are just inefficient (like fire - you must wait for long or other weapons are resource-heavy).

//  And I would like to have a chance to play wiith darts - but for me they would need to be efficient - and now they are not an option for rushes so I can't use them.

// Balance have nothing to do with it. I'm not good DST player but I can kite all kitable mobs with no effort - for me the game is easy - and weaker players can learn it - so there is no "balance the game for new players" - no. We should care about the balance - not balance of people who don't know how to play. And if I can kite everything with no hit on me why some new guy couldn't fight from distance (with lower dmg).

//  If I could play with darts the game would make me more happy - and that is why I made this suggestion - to make darts playable with my goal. But you like the darts how they are because you play other way. So we both are right.

  How can we solve this?

option 1. We will do nothing and I will be sad - not good for game (because it is propable there are more people like me (my friend for example))

option 2. We apply my dart changes - and you will be sad because you could not be able to get ranged end-game weapon

option 3. We will not change darts but we will make a new variant of darts instead (with 20 damage, slower atk speed and cheaper crafting)

 

Can you agree with any of these three options?

Hi. Your suggestion would be very overpowered and abusable. But there are far worse things in DST than this so sure it could be added.

If I was developer I would aim at something more dynamical. When I add a thing then I add it for a reason - make players like the game more - mostly. What is your reason to introduce this ranged weapons because you want to add another new thing to DST? (Like houndreds of people)
 I'm asking because people at Klei life from what they make and every work must have a good reason to do. - And even though your idea is pretty simple - they would need to program it and make sprites and balance it (+ sounds, new effect for weapons and mobs)

option 4. Klei makes fun ranged weapons that doesnt work like flat boring and cheesing damage

20 minutes ago, jardaxiiiiik said:

so there is no "balance the game for new players"

why so selfish? then i can say that there is no balance for boss rushers since is just a minority of time expend in the game and for the community

is a game overwhelming so having multiple choices is healthy, for that we have more insulated items than just eyebrella, there is pretty parasol, umbrella etc

also there is no balance in the items you suggested

22 minutes ago, jardaxiiiiik said:

And I would like to have a chance to play wiith darts - but for me they would need to be efficient - and now they are not an option for rushes so I can't use them.

they arent efficient because is cheese, i dont like to repeat myself. Other people enjoy them because is a great help to fight giants when you arent good at it or when you dont mind to grind the materials

24 minutes ago, jardaxiiiiik said:

If I could play with darts the game would make me more happy

you can but dont expect doing free damage for cheap cost. For that walter has low dps, klei knows how imbalanced is ranged damage

 

for me this discussion ended when i said that im not against range weapons

12 minutes ago, ArubaroBeefalo said:

Hi. Your suggestion would be very overpowered and abusable. But there are far worse things in DST than this so sure it could be added.

If I was developer I would aim at something more dynamical. When I add a thing then I add it for a reason - make players like the game more - mostly. What is your reason to introduce this ranged weapons because you want to add another new thing to DST? (Like houndreds of people)
 I'm asking because people at Klei life from what they make and every work must have a good reason to do. - And even though your idea is pretty simple - they would need to program it and make sprites and balance it (+ sounds, new effect for weapons and mobs)

option 4. Klei makes fun ranged weapons that doesnt work like flat boring and cheesing damage

why so selfish? then i can say that there is no balance for boss rushers since is just a minority of time expend in the game and for the community

is a game overwhelming so having multiple choices is healthy, for that we have more insulated items than just eyebrella, there is pretty parasol, umbrella etc

also there is no balance in the items you suggested

they arent efficient because is cheese, i dont like to repeat myself. Other people enjoy them because is a great help to fight giants when you arent good at it or when you dont mind to grind the materials

you can but dont expect doing free damage for cheap cost. For that walter has low dps, klei knows how imbalanced is ranged damage

 

for me this discussion ended when i said that im not against range weapons

I don't know how you got the idea 20 dmg/sec would be OP but ok.

Ham-bat deal 59 free damage and is good for you... I don't get it.

  I would like to discuss it more with you but I see you want end this dialogue. Thank you and be well.

14 minutes ago, jardaxiiiiik said:

 

  I would like to discuss it more with you but I see you want end this dialogue. Thank you and be well.

heya quick question for you @jardaxiiiiik 

what do you like about DST?

because you like to point out the negatives a lot so what do you like about DST?

52 minutes ago, stranger again said:

heya quick question for you @jardaxiiiiik 

what do you like about DST?

because you like to point out the negatives a lot so what do you like about DST?

I like you are always asking nice questions.

  I maybe look like I show the negatives but I'm really not trying to do it. 

  I love the game. But it stops being fun when you get to know how to kite everything and kill everything. Its very repetetive - like grinding simulator.

  I have played it for long time (since release - 2016) and now I feel it is too easy game. And there is no additional challenge (reasonable challenge - and yes I tryed many mods). So I suggested few changes to make the game - for me (player) - more interesting and fun.

Very nice question.


EDIT:

So I love it because it is a good problem solving game - You get random map and then you must solve how to do things - and till you don't know what is the best way you love it.

7 minutes ago, jardaxiiiiik said:

I like you are always asking nice questions.

thanks man.you're very poggers:wilson_smile:

 

7 minutes ago, jardaxiiiiik said:

I love the game. But it stops being fun when you get to know how to kite everything and kill everything. Its very repetetive - like grinding simulator.

but isn't that how every game works tho?if you play a game too much you'll(eventually)get bored right?

 

9 minutes ago, jardaxiiiiik said:

  I have played it for long time (since release - 2016) and now I feel it is too easy game

yeah thats expected if you play a game for too long it eventually becomes really easy. example for me would be hollow knight.i can kill nightmare king grimm radiant within my first or second try no doubts about it and hes meant to be a hard boss and thats because i played the game a lot. so it makes sense something similar would happen to you when it comes to playing DST

(off topic but you should try hollow knight the game is a big metroidvania with lots of hard,fun and fair bosses i think you might like it)

so another question do you think DST is pay to win?

13 minutes ago, stranger again said:

but isn't that how every game works tho?if you play a game too much you'll(eventually)get bored right?

I have never said it is wrong. But on other hand I think if the game was little bit "changed" then you could use multiple weapon classes and the game could be less - hambat-pierogi-footballhat meta stylysh. (like terraria has multiple weapon classes - I would like try different style in DST)

 

13 minutes ago, stranger again said:

(off topic but you should try hollow knight the game is a big metroidvania with lots of hard,fun and fair bosses i think you might like it)

I have heard of it but I was never interested. I will look at it carefully now - thanks.

 

13 minutes ago, stranger again said:

so another question do you think DST is pay to win?

No. Game is easyer with Wortox but Wolfy is free so... No it is not pay to win.

If you ask if it is easier with more players then only if they are skilled - but if you are skilled then you can make it yourself.

And if you want to ask another off-topic question I would be glad you to use private message

Stay on topic people.. even if the op themselves are engaging in the off topic conversation it may become confusing for everyone who comes to read the topic-

Ive gotten Warnings for my Off-Topic posts from Mr JoeW but even He could tell you my off-topic posts have probably been a one post joke or something that isn’t meant to derail threads into massive piles of confusion. So I will ask again-

Please stay on topic.

And on the topic of better Ranged weapons I would like all sorts of things.. Stackable Boomerangs is just one of the most simple.. Other things I would like is magical powers or thrown potions, maybe casting spells etc.. 

Dont starve together isn’t a First Person Shooter- but when I observe things like Palm Tree Guardians (in solo DS) throwing coconuts through the air at me, I think if the player was able to throw things like that Palm Guardian that (using my Xbox Controller as an example) you would probably do something like use your analog stick to rotate around in a circular radius (think the always on your screen teleportation indicator circle that Wortox has) And when throwing projectiles... like Water Bombs, Coconuts, (Corrosive Acid Bombs if they’re added to the game) The player would have more Dynamic controller over which Direction and how FAR they throw projectiles. (Could be as simple as holding down B to change the casting range of the Water Balloon/Book Spell etc..)

My point here is to get the thread back on topic and to remind everyone that over the past year traveling the game map received a massive overhaul, playstyles of characters have been undergoing massive overhauls, Fishing and Farming have seen massive overhauls, New Shadow Monsters and Shadow Monster exploits have seen overhauls.

Combat and Ranged Combat are not out of the question for changes.. and I trust Klei- the changes they make always end up for the better.

Get Back on Topic Please :wilson_love:

23 hours ago, Mike23Ua said:

Stay on topic people.. even if the op themselves are engaging in the off topic conversation it may become confusing for everyone who comes to read the topic-

True. Thank you.

 

23 hours ago, Mike23Ua said:

My point here is to get the thread back on topic and to remind everyone that over the past year traveling the game map received a massive overhaul, playstyles of characters have been undergoing massive overhauls, Fishing and Farming have seen massive overhauls, New Shadow Monsters and Shadow Monster exploits have seen overhauls.

// Massive overhaul? What do you mean?

// playstyles of characters - overhauls. Yes these are interesting. Not meta changers but yes. I agree they are important.

// Fishing and Farming is not that important in meta-play. It is nice but I don't see farming being more profitable than Killing things.

// New Shadow monsters - What Monsters? The Terrorclaw? - not such a overhaul. If you mean the Enlightment - it is just a way to get free sanity.

// Shadow Monster exploits? Please tell me what do you mean... I'm not sure what are you talking about.

 

23 hours ago, Mike23Ua said:

Dont starve together isn’t a First Person Shooter- but when I observe things like Palm Tree Guardians (in solo DS) throwing coconuts through the air at me, I think if the player was able to throw things like that Palm Guardian that (using my Xbox Controller as an example) you would probably do something like use your analog stick to rotate around in a circular radius (think the always on your screen teleportation indicator circle that Wortox has) And when throwing projectiles... like Water Bombs, Coconuts, (Corrosive Acid Bombs if they’re added to the game) The player would have more Dynamic controller over which Direction and how FAR they throw projectiles. (Could be as simple as holding down B to change the casting range of the Water Balloon/Book Spell etc..)

Yea. Klei could add 333 new ranged weapons all with different design. And they would be good. But the purpose of this thread was to make ranged class simply. And this can be made by changing already created weapons.  

// Like darts. Boomerangs. Seedshells. Water Baloons. Fire staffs. Ice staffs. Tail O three Cats and maybe something else. I don't say everything should be changed. But something could and it could be playable then. (It is not efficient to fight treeguard with tailOthree cats or Seedshells or darts or boomerangs. And this is what I aim at)

 

23 hours ago, Mike23Ua said:

Combat and Ranged Combat are not out of the question for changes.. and I trust Klei- the changes they make always end up for the better.

Why is everyone thinking Klei does the best job? People at Klei are not immortal alien super-thinkers. They can be wrong. Yes they do things and they end up for the better - I agree. But it does not mean they cannot do better.



Thank you for staying with the topic. :wilsconnivingsmile:

  

16 hours ago, jardaxiiiiik said:

Why is everyone thinking Klei does the best job?

i don't think anyone thinks that way 

everyone just thinks that klei do a REALLY good job with most of their updates. yes they can be wrong and when they are wrong they correct it just like how there doing with the reap what you sow beta

On 12/8/2020 at 4:56 PM, stranger again said:

everyone just thinks that klei do a REALLY good job with most of their updates. yes they can be wrong and when they are wrong they correct it just like how there doing with the reap what you sow beta

  It sounds like they cannot do anything wrong because they fix it in future... No they do not. They focus only on the newest update - most of the time. (And not look at consequences of other content - except of characters). No one is perfect and every game designer must make changes to created content. It is very unpropable to make everything perfect on the first try.

  So what about: Ancient Guardian? Friendly Clockworks despawn? Weapon balance? (only updated I remember was the Morning star... but there could be 1 or two other weapons). Thulecite durability? And free thulecite in ancient archives? Perma-stuns? Fossil abuse? etc... - do not say they are fixed and beatifuly corrected. And they are not since they were implemented.

  What do I don't like about Klei is they don't make any balance-changes. Like they could change Pierogi to give 20 HP instead of insane 40HP and then watch what will happen and if it was wrong then change it the next month. So hard?

  It is very unpropable to make everything perfect on the first try. And even more when you make lot of big content updates like Klei. (not overhauls)

 

And a question: Tell me in what new update they fixed any balance issue from the previus one? (since 2016 of course; Don't search it - you would propably find some very poor fix but I want you to know it atop of head - was there any such update?)

 

Edit: I do not want attack Klei or anyone else. I'm trying to look at facts so I can say if I'm wrong or you do and then suggest  fixes.

- be well

4 minutes ago, jardaxiiiiik said:

was there any such update?

well they balanced wicker 

other than that i can't remember but they definitely did make a bunch of balance changes at sometime can't remember when tho

people really like klei because there much better than other companys like name 3 companys better than klei 

8 minutes ago, stranger again said:

well they balanced wicker 

other than that i can't remember but they definitely did make a bunch of balance changes at sometime can't remember when tho

people really like klei because there much better than other companys like name 3 companys better than klei 

You got me. Re-logic, Crytech and CD Projekt. + the noman sky company - because they still make updates to the game (very nice from them).

- Klei is really one of many good companies. But again: this doesn't mean its perfect and it is not about what company is better. This thread is about how things could be better regardless who is making them.

3 minutes ago, jardaxiiiiik said:

- Klei is really one of many good companies. But again: this doesn't mean its perfect

that i can agree with

anyways imma head out because im sure this is considered off topic

hope you have a wonderful day or night wherever you are in the world

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