DarkPulse91 Posted November 28, 2020 Share Posted November 28, 2020 I certainly agree that bunnymen meat farms were way to strong. But I feel the current nerf could have been done a different way. One reason the bunnymen farms were so strong is because It could be used every single day. Because bunnymen take 1 day to respawn. But if you were to reduce the spawnrate, but reverted the drops, then people would just make more houses. So I think that the nerf should be a little bit of both. My Idea is that every drop by the bunnymen should have an individual 33-50% drop chance. So you could get nothing, or one of every item. (and everything inbetween) And then reduce the spawn rate of bunnymen to 3,4, or 5 days. That way you cant survive simply on having a bunnyman farm by your base that you walk to every night for food. People will probably not like this change either, but I feel that it would be some kind of compromise that makes bunny hutches still somewhat easy to make by not making the bunny puffs super rare, but also keeps the bunny farms from being super powerful. (Sorry if this is the wrong Sub Forum, I didn't know if it should go in the suggestions or here as it was still a beta feature) Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/ Share on other sites More sharing options...
Electroely Posted November 28, 2020 Share Posted November 28, 2020 1 hour ago, DarkPulse91 said: I feel that it would be some kind of compromise that makes bunny hutches still somewhat easy to make by not making the bunny puffs super rare The chance for getting a bunny puff hasn't changed; it's still 25%, same as before the nerf. I personally think the nerf is fine as-is. They're still worthwhile to farm, but they don't surpass every other food source in the game by a mile like they used to. Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396585 Share on other sites More sharing options...
DarkPulse91 Posted November 28, 2020 Author Share Posted November 28, 2020 32 minutes ago, Electroely said: The chance for getting a bunny puff hasn't changed; it's still 25%, same as before the nerf. Yes, but there is also the fact that if you get say a meat or a carrot, you have no chance of getting a bunny puff, so it is rarer than before Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396599 Share on other sites More sharing options...
Electroely Posted November 28, 2020 Share Posted November 28, 2020 8 minutes ago, DarkPulse91 said: Yes, but there is also the fact that if you get say a meat or a carrot, you have no chance of getting a bunny puff, so it is rarer than before The 25% chance of getting a bunny puff isn't affected by whether you get meat or a carrot. The nerf lowered the chance of getting meat and didn't affect the bunny puff chance. The chances before the nerf were 75% meat 25% bunny puff (and 2 carrots guaranteed), and now it's 37.5% meat, 37.5% carrot, 25% bunny puff. So the chance for bunny puffs hasn't been changed. You'll still get them about every 4 bunnymen you kill. Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396603 Share on other sites More sharing options...
reddocc Posted November 28, 2020 Share Posted November 28, 2020 No klei can't just remove their bad jokes of rabbits reproducing fast Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396612 Share on other sites More sharing options...
Szczuku Posted November 28, 2020 Share Posted November 28, 2020 Simply don't allow creatures of the same species to attack each other when commanded by the player. That'd be the easiest and most logical way to fix bunnyman farm and other meta farms. Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396655 Share on other sites More sharing options...
ArubaroBeefalo Posted November 28, 2020 Share Posted November 28, 2020 53 minutes ago, Szczuku said: Simply don't allow creatures of the same species to attack each other when commanded by the player. That'd be the easiest and most logical way to fix bunnyman farm and other meta farms. Winona exist Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396670 Share on other sites More sharing options...
MondayNight Posted November 28, 2020 Share Posted November 28, 2020 7 hours ago, Szczuku said: Simply don't allow creatures of the same species to attack each other when commanded by the player. That'd be the easiest and most logical way to fix bunnyman farm and other meta farms. One of the core aspects of DST was the whimsical nature of interactions between mobs and what dark undertones that entails as a social critique: in case of Pigmen and Bunnymen that being bribery and how it turns kin against kin for the prospect of material gain. A vice and source of dark humor. And a specific of the DS/T lore and universe. Take that away for the sake of balance and go one step further to another generic game of "all mobs see player and go REEE" attack-types. One of the beauties of DS/T was the seemingly rich universe via fairly complex interactions between mobs with player input. Opened the door for so many things to do, and have much fun doing them. Thus I for one am not for nerfs on such a field to invalidate all mentioned above in this comment. Danke, but a solid "NO!" for these nerf suggestions. Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396797 Share on other sites More sharing options...
Kay Rae Posted November 28, 2020 Share Posted November 28, 2020 My thoughts on bunnymen are pretty straightforward. I think they were broken before. I agree they need a rework. But the solution is not satisfactory to me right now and I think Klei took it one notch too far in the wrong direction.  I could not imagine the energy it would take to build up a pig farm based on their loot table. I will convert them to werepigs and farm them or wait until a full moon. I have those options with pigs.  I’m all for the rework just make it make sense. Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396799 Share on other sites More sharing options...
Szczuku Posted November 28, 2020 Share Posted November 28, 2020 28 minutes ago, x0-VERSUS-1y said: One of the core aspects Damn, didn't realize ds/t's entire aesthetic and lore was depended on that one mechanic. Then how about this: if a Pigman attacks another Pigman the rest just consider it a grudge between the two and don't get involved. Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396814 Share on other sites More sharing options...
viberr Posted November 28, 2020 Share Posted November 28, 2020 1 minute ago, Szczuku said: Damn, didn't realize ds/t's entire aesthetic and lore was depended on that one mechanic. Then how about this: if a Pigman attacks another Pigman the rest just consider it a grudge between the two and don't get involved. that sounds pretty cool Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396817 Share on other sites More sharing options...
ArubaroBeefalo Posted November 28, 2020 Share Posted November 28, 2020 what if they drop 1 carrot+ 1carrot or 1 meat or 1 butt Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396828 Share on other sites More sharing options...
MondayNight Posted November 28, 2020 Share Posted November 28, 2020 4 minutes ago, Szczuku said: Damn, didn't realize ds/t's entire aesthetic and lore was depended on that one mechanic. Then how about this: if a Pigman attacks another Pigman the rest just consider it a grudge between the two and don't get involved. I don't understand this hubris of certain forumers towards nerfs, more so nerfs on fronts that aren't of real impact to loot intake. Both Pigmen and Bunnymen eat loot dropped almost instantly, minus puffs. If throwing in the mix occasional Spiders too, puffs are likewise on menu. This alone is a sufficient deterrent for regular spawned villages by WolrdGen to not be "Ez Pz" in case of "civil wars" through bribery - not to mention Bonnylads also run away when hurt (<33.5% HP), and if not penned (mentioned natural-spawned villages) they are up-and-away. Are these player-induced events fun, amusing/hilarious etc? Immensely so for yours truly - and I reckon am not alone in this assessment. Yet is way more efficient to bait Pigment to farm under full Moons and/or by feeding them MM. As for Bunnymen, rows of enclosed Huts and Houndi Shootius(es?!) make the most of their mushings, absolutely danger-free. Or next step is to invalidate these as well because the "one and true way" of killing such mobs is with armor and weapon in hand, 1 at a time over long-ish periods because "very uncompromising survival"?! Link to comment https://forums.kleientertainment.com/forums/topic/123945-my-suggestion-for-how-bunnymen-meat-farms-should-be-nerfed/#findComment-1396830 Share on other sites More sharing options...
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