Developer Ipsquiggle Posted November 23, 2020 Developer Share Posted November 23, 2020 Hello everyone, it's a new week! We've got a whole bunch of fixes for you, thank you so so much for all your reports, discussions, and suggestions! Renamed all new traits and swapped out their placeholder descriptions Info dialog screens (i.e. the "Inspect" popup) no longer crash when escape is paused. "Inspect" pop up screen can be closed with escape/right click. Fix occasional quirk in planet namegen Updated planetoid descriptions Food diagnostic no longer alerts 'NO FOOD' on load Diagnostic rows should load in to a neutral state. Still need to unpause and play for a bit to get real data. Added Teleporter strings Toilet diagnostic will only alert is no toilets are available. Label shows working toilets : Duplicant count. Updated sucrose descriptions Temporarily renaming and removing the abilities from the astronaut skills as these are not currently hooked up to the new rocketry system yet. Disabled skill granting traits that give the astronaut skills as these skills have not been adapted to the new rocketry system yet. The launch button now changes state when pressed to let you know that a launch is underway. Dupes will remember that a launch is underway even if they were distracted and try again. A launch underway is save/loaded. If a launch was underway and a rocket evaluates its conditions to fail, the launch gets cancelled. (Prevents surprise launches!) Fixed the launchpad would incorrectly report that cargo still needed loading when a rocket took off and relanded on it. Fix liquid geysers not emitting if they were in a gas environment. Centering the Warp Conduit Sender and Reciever artwork to it's center pivot point (the building itself still requires an adjustment) Add sound effects to duplicants coughing from contaminated oxygen Removed broken codex entry Use Dupes' actual world to check their assignment validity Fix crash from a building before before it had fully spawned. This was affecting Porta Pods in debug Pass on planet namegen strings Sludge Press collision is now 3 tiles tall, to match the artwork. Launch Pads can no longer be built inside rockets. Fixed some strings related to building restrictions as well. Prevent boon POIs from spawning in magma. Reworded Carbon Dioxide engine description Fix formatting for drowning under Growth Halted. Before it looked as if drowning/saturated was listed twice as a status. With correct formatting it's a lot clearer what the intent is. Fixed some invalid world gen seeds by reducing the amount of guaranteed POIs and adding extra children to key biomes. "Wrangle" effects are now properly centered on the target critter Fixed issue allowing multiple rocket nose cone modules to occupy the same spot in the rocket stack Fixed issue sometimes preventing changing a larger rocket module into a small module Fixed issue preventing the "Change module" button from working on first click Existing module button is grey'd out when choosing a replacement module Sublimation Station automation port was not on the building but above it. Fixed several issues with Plug Slugs where they could sleep sideways on a wall or would cause invalid port overlaps. Emission blocked tooltip displays the emitting element instead of the tile's element. Fixed Geyser codex entry Fixed Bog Bucket description referring to Meal Lice Solved codex crash caused by incomplete lore entry hookup Resource screen should reflect resource pinned state on open Fix the launch pad side screen to show rockets in orbit Fix crash clicking on Planter with a Wheezewort planted. Get rid of the cloud saves bouncer on the load screen when cloud saves are unavilable The rocket build screen no longer crashes in debug mode. More diagnostics strings are localizable Clarified Resource side panel "pinning" tooltip View full update 13 6 1 2 1 2 Link to comment Share on other sites More sharing options...
Slvrsrfr Posted November 23, 2020 Share Posted November 23, 2020 (edited) 12 minutes ago, Ipsquiggle said: Launch Pads can no longer be built inside rockets. Fixed some strings related to building restrictions as well. fun is over it was a straight exploit 12 minutes ago, Ipsquiggle said: Prevent boon POIs from spawning in magma thank you! 12 minutes ago, Ipsquiggle said: More diagnostics strings are localizable nice excellent turn around. big list.. gg Edited November 23, 2020 by Slvrsrfr 1 1 1 Link to comment Share on other sites More sharing options...
Emeal Posted November 23, 2020 Share Posted November 23, 2020 cool! Link to comment Share on other sites More sharing options...
Rhogar Posted November 23, 2020 Share Posted November 23, 2020 Woo, fixed geysers! 1 Link to comment Share on other sites More sharing options...
zerstrick Posted November 23, 2020 Share Posted November 23, 2020 1 hour ago, Ipsquiggle said: Sublimation Station automation port was not on the building but above it. Great, thx so much Link to comment Share on other sites More sharing options...
Sebastiangperez Posted November 23, 2020 Share Posted November 23, 2020 Linux version for the DLC ? Link to comment Share on other sites More sharing options...
Slvrsrfr Posted November 24, 2020 Share Posted November 24, 2020 6 hours ago, Ipsquiggle said: Use Dupes' actual world to check their assignment validity relevant Link to comment Share on other sites More sharing options...
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