Joe Mucchiello Posted November 19, 2020 Share Posted November 19, 2020 I enabled the DLC in steam. once it download, it just sits there on the splash screen. The output_log.txt is over 110 MB and is full of errors. Was there some other step I needed to take before starting the app? Mono path[0] = 'D:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' PlayerConnection initialized from D:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55020 Multi-casting "[IP] 192.168.1.25 [Port] 55020 [Flags] 2 [Guid] 847933066 [EditorId] 1347663649 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-HF21IKN) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55020] PlayerConnection already initialized - listening to [0.0.0.0:55020] Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: VRAM: 8031 MB Driver: 26.21.14.4120 Begin MonoManager ReloadAssembly - Completed reload, in 0.135 seconds <RI> Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.631500 ms [21:07:35.434] [1] [INFO] KProfiler: Start [21:07:35.565] [1] [INFO] Applying resolution 2560x1440 @59hz (fullscreen: True) [21:07:35.566] [1] [INFO] Low Res Textures? No [21:07:35.569] [1] [INFO] release Build: EX1-436846 [21:07:35.596] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x00134] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:92 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [21:07:36.018] [1] [INFO] Applying resolution 2560x1440 @59hz (fullscreen: True) [21:07:36.019] [1] [INFO] Low Res Textures? No [21:07:36.019] [1] [INFO] release Build: EX1-436846 [21:07:36.019] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [21:07:36.026] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) etc Link to comment Share on other sites More sharing options...
Carcer_ Posted November 19, 2020 Share Posted November 19, 2020 I had that on the puiblic_testing branch, worked fine when I switched it back to regular Link to comment Share on other sites More sharing options...
Joe Mucchiello Posted November 19, 2020 Author Share Posted November 19, 2020 How do I do that? Link to comment Share on other sites More sharing options...
abyss.7 Posted November 19, 2020 Share Posted November 19, 2020 Have the same issue with FMOD library on Linux Link to comment Share on other sites More sharing options...
abyss.7 Posted November 19, 2020 Share Posted November 19, 2020 12 minutes ago, Joe Mucchiello said: How do I do that? Go to Properties, DLC tab, uncheck the box for "expansion_1" something. Link to comment Share on other sites More sharing options...
Joe Mucchiello Posted November 19, 2020 Author Share Posted November 19, 2020 I switch to "no beta" and that worked. But I don't know if that means I won't get updates or not. Man, the slime world is freaking weird. (and I miss the Bigger Camera Zoom Out mod immensely.) Link to comment Share on other sites More sharing options...
spkthed Posted November 19, 2020 Share Posted November 19, 2020 Do you still have testing_branch enabled? Disable it if so. Hah yeah. I ran into that too: Link to comment Share on other sites More sharing options...
Developer klei.ruby Posted November 20, 2020 Developer Share Posted November 20, 2020 4 hours ago, abyss.7 said: Have the same issue with FMOD library on Linux I think you might have seen this mentioned before, but Linux is not currently supported for the Spaced Out alpha because of that issue. Link to comment Share on other sites More sharing options...
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