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I enabled the DLC in steam. once it download, it just sits there on the splash screen. The output_log.txt is over 110 MB and is full of errors. Was there some other step I needed to take before starting the app?

Mono path[0] = 'D:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55020
Multi-casting "[IP] 192.168.1.25 [Port] 55020 [Flags] 2 [Guid] 847933066 [EditorId] 1347663649 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-HF21IKN) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55020]
PlayerConnection already initialized - listening to [0.0.0.0:55020]
Initialize engine version: 2018.4.14f1 (05119b33d0b7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
    Vendor:   
    VRAM:     8031 MB
    Driver:   26.21.14.4120
Begin MonoManager ReloadAssembly
- Completed reload, in  0.135 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.631500 ms
[21:07:35.434] [1] [INFO] KProfiler: Start
[21:07:35.565] [1] [INFO] Applying resolution 2560x1440 @59hz (fullscreen: True)
[21:07:35.566] [1] [INFO] Low Res Textures? No
[21:07:35.569] [1] [INFO] release Build: EX1-436846
[21:07:35.596] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
  at FMODUnity.RuntimeManager.get_Instance () [0x00134] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:92 
  at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 
  at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 
SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
  at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 
  at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 
  at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 
  at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 
  at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 
 
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102)

[21:07:36.018] [1] [INFO] Applying resolution 2560x1440 @59hz (fullscreen: True)
[21:07:36.019] [1] [INFO] Low Res Textures? No
[21:07:36.019] [1] [INFO] release Build: EX1-436846
[21:07:36.019] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
  at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 
  at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 
  at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 
[21:07:36.026] [1] [ERROR] Assert failed
Assert failed
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142)
Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179)
DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15)
KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259)
KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79)
LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49)
 
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142)

etc

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