Jump to content

Recommended Posts

4 hours ago, thomas4846 said:

You can't really unless you wanna redo every animation however you can change the given assets to make it appear like that

There is some fandadling with changing hat to get extra assets but that's wierd

I just want to add new element without custom animations

Depending on the scope of the additions, you could make a prefab that follows a symbol similar to torch fire or the whirly fan. However this method is prone to clipping or looking weird depending on where its following for certain animations, there is also limits to the precision on what symbols you want to follow. Also updating the symbols to be in sync such as rotation might be tricky if you have say ears facing more than one direction.

For your purposes I recommend just including the ears into your character's ghost body texture, as its the simplest and cleanest way to accomplish this without needing to do code.

  • Like 1
7 hours ago, IronHunter said:

Depending on the scope of the additions, you could make a prefab that follows a symbol similar to torch fire or the whirly fan. However this method is prone to clipping or looking weird depending on where its following for certain animations, there is also limits to the precision on what symbols you want to follow. Also updating the symbols to be in sync such as rotation might be tricky if you have say ears facing more than one direction.

For your purposes I recommend just including the ears into your character's ghost body texture, as its the simplest and cleanest way to accomplish this without needing to do code.

ghost sprite is a bit too small to add ears or some parts to them

8 hours ago, Aurorus said:

ghost sprite is a bit too small to add ears or some parts to them

You can change the dimensions of the .png, if you are concerned about the pivot. Just make the increase the same in both directions. So if you increase the blank space at the top you can also increase the blank space at the bottom. It should be a simple canvas adjustment in your art program.

  • Like 1
14 hours ago, IronHunter said:

You can change the dimensions of the .png, if you are concerned about the pivot. Just make the increase the same in both directions. So if you increase the blank space at the top you can also increase the blank space at the bottom. It should be a simple canvas adjustment in your art program.

ok, thanks

On 11/6/2020 at 7:31 PM, IronHunter said:

You can change the dimensions of the .png, if you are concerned about the pivot. Just make the increase the same in both directions. So if you increase the blank space at the top you can also increase the blank space at the bottom. It should be a simple canvas adjustment in your art program.

I changed ghost resolution and setup pivot, most of animations looks good but when im haunting something, animation is glitching and it looks like that, for a 1 or 2 seconds. 20201112203631_1.thumb.jpg.069b9043833039c0dcd6275981264832.jpg

7 hours ago, Aurorus said:

I changed ghost resolution and setup pivot, most of animations looks good but when im haunting something, animation is glitching and it looks like that, for a 1 or 2 seconds. 20201112203631_1.thumb.jpg.069b9043833039c0dcd6275981264832.jpg

Maybe instead of doing it for each of the body symbols, attach it to the face? I think you might be going over the file size limits of the compiler.
As this glitch seems to happen when too many .tex get created because the dimensions are too large.

  • Like 1
6 hours ago, IronHunter said:

Maybe instead of doing it for each of the body symbols, attach it to the face? I think you might be going over the file size limits of the compiler.
As this glitch seems to happen when too many .tex get created because the dimensions are too large.

ok, thanks now it works perfect

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...