Aurorus Posted November 4, 2020 Share Posted November 4, 2020 (edited) I mean adding new parts to custom character sprite like ears or something other, it looks ok in spriter but doesnt changing after export. Edited November 5, 2020 by Aurorus Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/ Share on other sites More sharing options...
Thomas_klei Posted November 5, 2020 Share Posted November 5, 2020 You can't really unless you wanna redo every animation however you can change the given assets to make it appear like that There is some fandadling with changing hat to get extra assets but that's wierd Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1388427 Share on other sites More sharing options...
Aurorus Posted November 5, 2020 Author Share Posted November 5, 2020 4 hours ago, thomas4846 said: You can't really unless you wanna redo every animation however you can change the given assets to make it appear like that There is some fandadling with changing hat to get extra assets but that's wierd I just want to add new element without custom animations Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1388468 Share on other sites More sharing options...
IronHunter Posted November 6, 2020 Share Posted November 6, 2020 Depending on the scope of the additions, you could make a prefab that follows a symbol similar to torch fire or the whirly fan. However this method is prone to clipping or looking weird depending on where its following for certain animations, there is also limits to the precision on what symbols you want to follow. Also updating the symbols to be in sync such as rotation might be tricky if you have say ears facing more than one direction. For your purposes I recommend just including the ears into your character's ghost body texture, as its the simplest and cleanest way to accomplish this without needing to do code. 1 Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1388660 Share on other sites More sharing options...
Aurorus Posted November 6, 2020 Author Share Posted November 6, 2020 7 hours ago, IronHunter said: Depending on the scope of the additions, you could make a prefab that follows a symbol similar to torch fire or the whirly fan. However this method is prone to clipping or looking weird depending on where its following for certain animations, there is also limits to the precision on what symbols you want to follow. Also updating the symbols to be in sync such as rotation might be tricky if you have say ears facing more than one direction. For your purposes I recommend just including the ears into your character's ghost body texture, as its the simplest and cleanest way to accomplish this without needing to do code. ghost sprite is a bit too small to add ears or some parts to them Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1388720 Share on other sites More sharing options...
Aurorus Posted November 6, 2020 Author Share Posted November 6, 2020 Last time i added new part to ghost, without adding new animations but i dont remember how i did it and i think it should be public to help anyone who wants modify ghost themself. Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1388765 Share on other sites More sharing options...
IronHunter Posted November 6, 2020 Share Posted November 6, 2020 8 hours ago, Aurorus said: ghost sprite is a bit too small to add ears or some parts to them You can change the dimensions of the .png, if you are concerned about the pivot. Just make the increase the same in both directions. So if you increase the blank space at the top you can also increase the blank space at the bottom. It should be a simple canvas adjustment in your art program. 1 Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1388818 Share on other sites More sharing options...
Aurorus Posted November 7, 2020 Author Share Posted November 7, 2020 14 hours ago, IronHunter said: You can change the dimensions of the .png, if you are concerned about the pivot. Just make the increase the same in both directions. So if you increase the blank space at the top you can also increase the blank space at the bottom. It should be a simple canvas adjustment in your art program. ok, thanks Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1388994 Share on other sites More sharing options...
Aurorus Posted November 12, 2020 Author Share Posted November 12, 2020 On 11/6/2020 at 7:31 PM, IronHunter said: You can change the dimensions of the .png, if you are concerned about the pivot. Just make the increase the same in both directions. So if you increase the blank space at the top you can also increase the blank space at the bottom. It should be a simple canvas adjustment in your art program. I changed ghost resolution and setup pivot, most of animations looks good but when im haunting something, animation is glitching and it looks like that, for a 1 or 2 seconds. Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1390368 Share on other sites More sharing options...
IronHunter Posted November 13, 2020 Share Posted November 13, 2020 7 hours ago, Aurorus said: I changed ghost resolution and setup pivot, most of animations looks good but when im haunting something, animation is glitching and it looks like that, for a 1 or 2 seconds. Maybe instead of doing it for each of the body symbols, attach it to the face? I think you might be going over the file size limits of the compiler. As this glitch seems to happen when too many .tex get created because the dimensions are too large. 1 Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1390465 Share on other sites More sharing options...
Aurorus Posted November 13, 2020 Author Share Posted November 13, 2020 6 hours ago, IronHunter said: Maybe instead of doing it for each of the body symbols, attach it to the face? I think you might be going over the file size limits of the compiler. As this glitch seems to happen when too many .tex get created because the dimensions are too large. ok, thanks now it works perfect Link to comment https://forums.kleientertainment.com/forums/topic/123134-do-you-know-how-to-add-own-parts-to-custom-character/#findComment-1390497 Share on other sites More sharing options...
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