Vadir Posted October 19, 2020 Share Posted October 19, 2020 Piped output mod is now outdated. And it still has 21,571 current subscribers. May be it's finally time to add full piped outputs for all buildings that outputs something. It surly will decrease difficulty a bit but it would be the biggest quality of life change. Link to comment https://forums.kleientertainment.com/forums/topic/122581-piped-output/ Share on other sites More sharing options...
Ambaire Posted November 1, 2020 Share Posted November 1, 2020 On 10/19/2020 at 8:39 AM, Vadir said: It surely will decrease difficulty a bit Let's not forget that difficulty and tedium are not the same thing. Also, piped output just makes sense. Coal generators? Hook it up to the exhaust pipe. Electrolyzers? Put a pipe over each electrode. Link to comment https://forums.kleientertainment.com/forums/topic/122581-piped-output/#findComment-1387084 Share on other sites More sharing options...
yoakenashi Posted November 3, 2020 Share Posted November 3, 2020 Personally I like how most buildings don’t have piped outputs. I think this should stay as a mod so that those who like it can choose to install it. It shouldn’t be default for everyone. Link to comment https://forums.kleientertainment.com/forums/topic/122581-piped-output/#findComment-1387801 Share on other sites More sharing options...
Misca Posted November 8, 2020 Share Posted November 8, 2020 I agree for some things. There needs to be some consistency though. For example, a natural gas generator has a CO2 piped output, but a coal generator doesn't. Even a polymer press has a CO2 piped output. There is no reason the natural gas generator couldn't have a liquid pipe output for the polluted water it produces, just like the steam generator does for the water it produces. It's like they were left off intentionally just to overly complicate colony design. But then they oversimplified other things, like the Hydrogen generator. How does it burn Hydrogen without needing Oxygen? And where is the water that should be produced? For that matter, why don't all combustion-based generators consume Oxygen? The electrolyzer or rust deoxidizer could have 1 pipe the puts out both Oxygen and Hydrogen or Oxygen and Chlorine, but having one for each is not realistic since that would require a gas filter inside of it, which is something the player should have to add to the piped output. While on the subject of consistency, why is it that when an oil refinery is used, petroleum is generated at half the rate of input crude oil, and a little natural gas is generated, while if I heat crude oil to 700F, I get 100% conversion to petroleum and no natural gas is produced? Link to comment https://forums.kleientertainment.com/forums/topic/122581-piped-output/#findComment-1389248 Share on other sites More sharing options...
StB155 Posted November 19, 2020 Share Posted November 19, 2020 I imagine an issue with piped outputs on everything would be that ventilation pipes, vents, and especially high pressure vents are not available in early game due to research and material constraint. You would not be able to run an simple wood or coal generator reliable, due to overpressure issues, before you can build high pressure vents ! I agree on the stuff that is more mid game, like Petro and Nat.Gas Generators. It is silly that petroleum geneator does not have CO² output pipe like gas generator. And that both just dump the Pwater on the floor. Also IMHO the electrolyzer should have an output gas pipe, combined for H and O². One for each would be a bit too easy. Link to comment https://forums.kleientertainment.com/forums/topic/122581-piped-output/#findComment-1392210 Share on other sites More sharing options...
Victorzhov Posted November 21, 2020 Share Posted November 21, 2020 On 11/8/2020 at 2:14 PM, Misca said: But then they oversimplified other things, like the Hydrogen generator. How does it burn Hydrogen without needing Oxygen? And where is the water that should be produced? For that matter, why don't all combustion-based generators consume Oxygen? If the hydrogen generator consumed oxygen and produced water, it would realize the opposite chemical reaction of the electrolyzer and, in the real world, there would be no net generation of oxygen, energy or water with that. (Actually there would be some loss of energy due to the heat generation). Link to comment https://forums.kleientertainment.com/forums/topic/122581-piped-output/#findComment-1393095 Share on other sites More sharing options...
Mikerd Posted November 25, 2020 Share Posted November 25, 2020 On 11/8/2020 at 8:14 PM, Misca said: How does it burn Hydrogen without needing Oxygen? It doesn't burn hydrogen. It produces energy by thermonuclear process. Or cold fusion maybe. Link to comment https://forums.kleientertainment.com/forums/topic/122581-piped-output/#findComment-1394515 Share on other sites More sharing options...
Vadir Posted November 25, 2020 Author Share Posted November 25, 2020 On 11/19/2020 at 4:53 PM, StB155 said: I imagine an issue with piped outputs on everything would be that ventilation pipes, vents, and especially high pressure vents are not available in early game due to research and material constraint. There is mechanic with outputs where if you don't have the pipe it would just release it nearby. On 11/3/2020 at 3:57 PM, yoakenashi said: I think this should stay as a mod so that those who like it can choose to install it. It shouldn’t be default for everyone. There is a problem with mods they are getting outdated when they are no longer supported and this is what happened to the piped outputs mod. The easy fix would be having both ways of output(if you run it without pipe it releases it into surrounding). But Klei probably won't add it and mod author probably won't update the mod at least until all updates for the DLC would be released. So bunch of people just have to play without the piped output or wait for a miracle. Link to comment https://forums.kleientertainment.com/forums/topic/122581-piped-output/#findComment-1394657 Share on other sites More sharing options...
Ambaire Posted November 25, 2020 Share Posted November 25, 2020 On 11/19/2020 at 7:53 AM, StB155 said: I imagine an issue with piped outputs on everything would be that ventilation pipes, vents, and especially high pressure vents are not available in early game due to research and material constraint. A simple solution would be to only utilize the piped output if a pipe is connected. If no pipe is connected, then vent to atmosphere. Link to comment https://forums.kleientertainment.com/forums/topic/122581-piped-output/#findComment-1394708 Share on other sites More sharing options...
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