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chirsg

[QOL] Pause console command.

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This command kind of exists. You can use TheSim:SetTimeScale(<theValue>) to manipulate how fast time passes. TheSim:SetTimeScale(0) halts the game, use TheSim:SetTimeScale(1) to revert back to normal.

I quickly tested it, and it seems to work. All current animations continue to run, but no time passes. When reverting, it seems like queued actions are rapidly processed, then everything is as it was before. I did not encounter any problems, but I have no idea if there are any side effects to this method, so do this at your own risk! YMMV..

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