[Experimental] - 424922


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Hey Grifters,

Today's update brings in some more refinement to the perks/grifts presentation, and fixes some other bugs. Next week we'll be tuning perks and grifts, and fixing all of the polish/ui issues we can find. 

Oh, and working on long-term Smith stuff, but I'm not supposed to talk about that yet. :) 

UI

  • Show active Perks on the main overlay top bar
  • Show unlocked grifts in a top-screen toast
  • More tweaks to the Perks screen. Improved the perk points icon. Added gamepad support. Laying out the perks and slots correctly

MISC

  • Improved our error handling when loading profile.lua, to try to catch a (very rare) profile-wipe bug.
  • Add money gained grift.

CARDS

  • Clamp battle condition stacks when initializing.
  • Amend inaccurate descriptive text for Trample.
  • Deceive: Now apples its cost modification after additive modifiers, in particular, Call of the Rise.
  • Premium Quality: fix crash when playing with this perk
  • Energy Siphon: Fix no power warning.
  • Bounty Hunter: Rarity on the upgraded cards now match the base card.

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  • GL Happy 5
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13 hours ago, Kevin said:

Next week we'll be tuning perks and grifts, and fixing all of the polish/ui issues we can find. 

 

We need a way to see available grifts, advancement towards unlocking them (for "deal 2500 damage" types), and which ones have already been unlocked.

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