[Game Update] - 417050


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Hey Grifters,

Here are today's fixes/changes. The Rook brawl is now fully testable, and we're working on ironing out the UI annoyances that have been reported.

First person to post a picture of the new art from the engine crash reporter wins 1000 Griftlands points!

 

  • Localize the CrashReporter text, add a link to the Klei support pages, and add some new art to hopefully smooth things over. 
  • Clarified description of Lightning Rod
  • Fix speaker during picnic conversation with Kalandra.
  • Fix missing { spark_barons ? conditional when speaking with Kalandra causing the chinese dialog to be incorrect.
  • Clarified description of Deadlines
  • Added pool_cards to the auction's "Bid" card so you can see the options
  • Making Confirm-Selection the default setting in options. Reverting the Confirm-Selection requirement from the Card Shop, Card Draft, Pick Coin, Pick Graft and Pick Legacy screens
  • Adding a tooltip to confirmation buttons explaining they can be disabled in the settings
  • Localize relationship negotiation modifiers.
  • Updated Russian translation disclaimer text.
  • Fix localization of Pinned and High Value Target
  • When hovering through card upgrade options, the hovered card is brought to the front, so it's easier to read
  • Allowing the location info popup to be closed with Escape
  • Added scroll-wheel support to the Relationship Screen
  • Reworked how Evil Eye is handled. This mean it now gets spent by cards like Compliment since they get the damage increase
  • jakes_lottery.lua now only shows up if you can afford to gamble at least 50 shills
  • Fixed bug where cards that weren't unlockable were being shown as locked
  • Fixed description of Toolbox
  • Using Clean Slate or similar cards to remove (instead of destroy) FIGHT_ALLY_SCARE now removes the core arguments shield
  • Hooked up the new condition highlighting to the WANTED_DEAD and WANTED_ALIVE conditions
  • The Mech Survival event no longer occurs in Sal's brawl and is restricted to Rook's brawl
  • Sal no longer faces the automech boss
  • Changed the possible patrons in Rook's brawl to be from the Grout Bog
  • Rook now gets to recover some resources while camping
  • Pengemunt shows up at Rook's camp rather than at the bar
  • Localize instructional draft text when using Veteran, Charisma, or Toolbox mutators.
  • Fixed bug where changes from CALC_TARGET_MOD were not affecting the UI's auto-targeting for things like RANDOM1 and TEAM
  • Added a CanPlayCard to Screamer to ensure you don't play it with a full team
  • Stinging Eyes is now handled with a CALC_TARGET_MOD instead of manually setting target mods for cards
  • Fix possible crash filling out bartender chat options: nil-check 'who'
  • Supress "Not in hand" error messages when you try to play a card and combat is over.
  • Fix potential crash with attacking someone who has left the battlefield (specifically, if a Clerk Surrenders and is replaced by a Reinforcement while processing an AOE)

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2 hours ago, Kevin said:
  • The Mech Survival event no longer occurs in Sal's brawl and is restricted to Rook's brawl
  • Sal no longer faces the automech boss

 

The way to ensure that metallic doesn't hose an entire sal's strategy is to prevent them entirely from showing up for sal. Seems like an interesting approach. There is no problem if you turn your eyes away from it.

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