JohnnyTwoEyes Posted June 2, 2020 Share Posted June 2, 2020 I have been intending to toy a bit with the Extended Character Sample mod but have been unable to mess with the textures. For some reason, the compiler is not creating the character.zip nor the ghost.zip. I have made sure all of the exported files are present, I have made multiple mod folders, all from the base esctemplate mod, and tried different times, since the first attempts were a bit messy in regards to the rest of the changes, so I wasn't sure if it was something else. I attached a picture of the error just in case, but it's pretty clear it is the missing .zip files. I've looked for other people with the same issues, but what I've read nobody is really sure and it's sort of an issue that at some point solves itself? I don't know, I'm really confused. I honestly don't know what could be causing the compiler to not work. Any help is appreciated! Thanks. Link to comment Share on other sites More sharing options...
CarlZalph Posted June 3, 2020 Share Posted June 3, 2020 Try running the autocompiler.exe in the DS mod tools folder in a command prompt window so you can read any errors that may have happened during the compile process. 1 Link to comment Share on other sites More sharing options...
IronHunter Posted June 3, 2020 Share Posted June 3, 2020 (edited) A quick question, but a useful test is to see if you can open the spriter file. If there is missing images then the file will fail to open, and if it fails to open then it will not compile. A easy way to make sure images are correct is to open the spriter file in a text editor and see if your folders and images match the naming scheme with what in the editor. You can ofc rename them in the spriter file, but if you aren't savvy to how spriter works then I don't advise that. Edit: I also suggest trying @CarlZalphmethod of running the autocompiler directly, it is possible the compiler might be blocked by antivirus or having path issues. This is about all I can do to troubleshoot with the information available Edited June 3, 2020 by IronHunter Edit 1 1 Link to comment Share on other sites More sharing options...
JohnnyTwoEyes Posted June 3, 2020 Author Share Posted June 3, 2020 (edited) Thank you for your help! It'd seem that I was foolishly omitting the fact that the autocompiler was not opening up at all, when that would've cleared up a lot I believe (something to keep in mind for the myriad of errors I'm probably going to run into in the future). It was indeed a path issue, thanks @IronHunter! Mod tools wasn't finding my DST files. Once I uninstalled and reinstalled it correctly it worked like a charm! Here's the succesful test result : - ) Edited June 3, 2020 by JohnnyTwoEyes Just clarifying a bit :-) 2 1 Link to comment Share on other sites More sharing options...
EduardoAbarca Posted October 25, 2020 Share Posted October 25, 2020 On 6/3/2020 at 12:57 PM, IronHunter said: A quick question, but a useful test is to see if you can open the spriter file. If there is missing images then the file will fail to open, and if it fails to open then it will not compile. Thanks a lot, dude! I spent so much time searching and not knowing why didn't it just compile the goddamn sprite file and it was just this simple thing..... Link to comment Share on other sites More sharing options...
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