EduardoAbarca

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About EduardoAbarca

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  1. I tried looking into it, but I don't understand much of coding. Would you mind explaining how to check it?
  2. Hello, everyone! I was trying to make this mod where the weapon damage is based on its current durability, but it doesn't actually calculate the current durability, but the starting one, so I don't know what am I doing wrong. inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(20) inst.components.finiteuses:SetUses(20) inst.components.finiteuses:SetOnFinished(inst.Remove) inst:AddComponent("weapon") inst.components.weapon:SetDamage(inst.components.finiteuses.current * 1.5 + 30) Any guesses?
  3. Thanks a lot, dude! I spent so much time searching and not knowing why didn't it just compile the goddamn sprite file and it was just this simple thing.....