Duck986 Posted May 11, 2020 Share Posted May 11, 2020 Is there a way to turn wildfires off in already existing world? I used the command below and some extra stuff like world manipulating, but nothing changed, TheWorld.topology.overrides.wildfires = "never" Link to comment Share on other sites More sharing options...
Electroely Posted May 11, 2020 Share Posted May 11, 2020 Here's what I use: TheWorld:PushEvent("ms_setwildfirechance", 0) Seems to save even between server reloads. Link to comment Share on other sites More sharing options...
LordNiggle Posted May 18, 2020 Share Posted May 18, 2020 Is there a way to do this with meteors? Link to comment Share on other sites More sharing options...
Yuuko Posted May 18, 2020 Share Posted May 18, 2020 19 minutes ago, LordNiggle said: Is there a way to do this with meteors? for k,v in pairs(Ents) do if v.prefab == "meteorspawner" then v:Remove() end end ? https://dontstarve.fandom.com/wiki/Console/Don't_Starve_Together_Commands Link to comment Share on other sites More sharing options...
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