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Beaching Bull Kelp with the Strident Trident


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So with the addition of the strident trident, I was wondering if it could have the function to launch and beach bull kelp. As of right now after picking all beached bull kelp stalks from the lunar island and the moon fragment island, the only other way to get kelp stalks would be through ocean debris and it's an incredibly small drop chance. You could use gnarwail horns and boats to push them towards but given that you may have a bay for collecting them it can be incredibly time consuming and difficult to push them even across or around a single biome. At the moment the strident trident's geyser breaks sea stacks, wobster dens, salt formations and even boats in the ocean, damages mobs and launches both fish and items but it has no interaction whatsoever with bull kelp. I think the ability to launch and beach bull kelp using the geyser so that you can plant it at your preferred location would be a great additional function for the strident trident to have as kelp isn't by any means overpowered and make obtaining large amounts of stalks much easier and would make regaining the bull kelps for a farm if they burn from say lightning or a fire hound much easier than it is currently, but not easy to the point of it being repairable with little to no effort.

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Yes, please. The Trident is nice and all as it is, but it does feel somewhat underwhelming. You gotta kill one of the hardest bosses in the game to get the blueprint (or luck out with Klaus, but what are the chances of that?) and then you need to get 3 Gnarwail Horns for a total of 50 "explosions". To be sure, killing the Gnarwails is not really hard, but getting them to spawn in the first place can take several days of sailing.

And since it's not really worth using as a weapon either, since it is just a much more expensive and much more niche version of the Dark Sword, it could use a buff in the utility department.

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On 5/2/2020 at 12:53 PM, QuartzBeam said:

Yes, please. The Trident is nice and all as it is, but it does feel somewhat underwhelming. You gotta kill one of the hardest bosses in the game to get the blueprint (or luck out with Klaus, but what are the chances of that?) and then you need to get 3 Gnarwail Horns for a total of 50 "explosions". To be sure, killing the Gnarwails is not really hard, but getting them to spawn in the first place can take several days of sailing.

And since it's not really worth using as a weapon either, since it is just a much more expensive and much more niche version of the Dark Sword, it could use a buff in the utility department.

Oh did they add the blueprint to Klaus' loottable? That's good to know.

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Yes, this is a very good idea.
There have been so many times where in the beginning of the world, a few people rushed lunar island and took all the bull kelp and planted it carelessly in a useless spot, never to be seen again. and then when us sailors went to collect the bull kelp off of lunar island to plant at our boat base, its all gone, and we have no hope of having a help farm.
So being able to "Dig up" kelp using the trident would be super helpful and give an even bigger reason to use the trident

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