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Ideas for wormwood


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  Wormwood is a really good character already, he's possibly the best character to produce resources, and one of my favorites, since hamlet, but i have some ideas that i would like to see added for wormwood which i think that makes sense

-Wormwood's photosynthesis:
  I know that wormwood is different from other plants, as he have to eat instead of producing his own food, but i think that it would be good idea, it doesn't have to be scientifically accurate, also because one of the biggest wormwood downsides is the pain to heal wormwood, the photosynthesis regenerates his health over time, the rate depends of 4 aspects: his hunger, wetness, the time of the day and season. Wormwood will only regen health if his hunger is above half, it's day or dusk time, and if he don't have max health, while regenerating it'll also drain his hunger faster, the health regen is very slowly, but it can be slightly increased with the more wetness wormwood has, whitout increasing the drained hunger, but he'll still suffer penalties from wetness, his health regeneration is worse in the winter, and better during his blossom form, which still makes his hunger drain faster, his health regeneration is also slower during dusk.
  Note: the health regeneration is to make wormwood don't have to keep his amount of health until it found a poop source, because poop either guano and manure is harder to be found outside hamlet during early game, and it don't even restores a good amount from his health, and the photosynthesis wouldn't be any of that good, it also drains hunger quickly while active, and it don't have any use during a combat.

-Blossom amulet:
  An exclusive craftable amulet for wormwood, which gives him his blossom form outside spring, it would require a green gem, 2 nightmare fuel and a spring item, probably having to be a new item, it would be a plant/flower, maybe it could be a new spring boss drop, and a prestihatitator to be prototyped, note that it still gives him the faster hunger drain.

 -Wormwood not suffering sanity penalty from already dead plants:
  For some reason, while wormwood loses no sanity from ripping off plant parts, he also loses sanity to chopping down burnt trees, digging trunks, etc. This makes no sense and it's really annoying, making wormwood lose sanity twice because of plants that are dead already.

 -Wormwood not being targeted by most hunting creatures:
  Makes hunting creatures not target wormwood due to his plant body, for example spiders during dusk and night, while they're not guarding their nests, as they're hunting, they'll only target wormwood if he approaches their nest or attacks any of them, but there are some exceptions, such as hound waves, deerclops, etc, and i think that he could suffer more sanity loss from plants being killed, it's currently a worthless disadvantage as he can very easily restore his sanity even from seeds.

 -Plant weaknesses:
  Makes wormwood weak to more conditions that plants would normally be, such as cold, meaning that he takes more damage from coldness, he also gets frozen sooner and for longer, he could also take more damage from bugs and have a sanity drain when nearby them, that would include mosquitos and bees.

 -Being seen as a freak:
  Wormwood could also be seen as a freak for most creatures, such as pigs, merms and bunnymens, similar to wortox, making they attack wormwood, but in the case of wormwood he can make a group of these neutral if he gives any a food item, either dropping on the ground or giving direcly to one, and then be friended with a greater food item

  Of course that those are just suggestions, and they may need balancement to be implemented, and not them all have to be implemented, i may edit it later to add even more ideas, i think that those ideas either makes more sense for wormwood and also are better to be implemented to him, even more in the case of the photosynthesis, blossom amulet and no sanity penalty from already dead plants.

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