[Experimental Update] - 403245


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  • Developer

Hey Grifters,

This is a stability update for the experimental branch. We'd like the release version to be extra stable in the coming week, so we're going to probably hotfix it with all of the general changes currently in experimental tomorrow (minus the new story content).

Thanks to everyone who's been helping us track down bugs!

  • fix soft-lock if you didn't go straight to the expedition
  • Reworked Spin to be less silly
  • Fix broken boon, which was causing the game to crash when you use items in a fight
  • Grawkit temper condition dictates when it will perform its belly flop.  It now also has power scaling when it invokes its thorny carapace, depending on the fight scale.
  • Sifting Coin now only applies 1 composure on Heads (down from 2)
  • Emissary Coin is now Uncommon instead of Rare
  • Chaos Coin is now Rare instead of Uncommon
  • Added more attacks to Kalandra and Fellemo's combat behaviour
  • Remove first-time restriction on Morale Boost. It also triggers each turn allies are surrendered.  It also now stacks.
  • Fix action_gain sound event not firing under certain conditions.
  • make the jake-in-need back you up in negotiation
  • Cards that say "When drawn" now use the DRAW_CARD event and are only triggered by card draw (not improvise and other such effects)
  • fixed a lot of typos

View full update

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Great changes! Chaos coin really wants a nerf (discard before draw and/or nerf the “head” effect). It’s the strongest coin, and with the rarity change we are now guaranteed to come across it.

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I feel like the coin system could use a rework. You are guaranteed to get a common coin on day 1, uncommon on day 2, and rare on day 3 and 4. This could change so that the chance of getting each tier is random. Also, instead of this one guy who is guaranteed to spawn every day, we could use more events to trade coins for new ones, like the Krog event. The reward doesn't have to be unique, though.

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