Developer Kevin Posted April 3, 2020 Developer Share Posted April 3, 2020 Hey Grifters, This is mostly a bugfix update. I *think* an early version of the actual Rook expedition should be playable in tomorrow's build, but I can't quite make that a promise. Rook is now an unlock - you get him by beating the first day of Sal's story Fixing the card masking region, so that cards being dragged don't get clipped on the edges of screens 16:9 and wider Fixed the description of Ipso Facto for consistency Corrected description of Deflection of Clarity Added damage preview for Slated Carapace when attacks wont deal damage. Also fixed description. Added a PreReq highlight to Gash Raised the name tag on Upgraded Erchins in combat so it doesn't overlap their model The Overflow graft now triggers even if Concentration has eliminated the range of your attack. (as long as the base damage of the card is a range) Distracted now attacks your resolve instead of ignoring composure Adorable Erchin now has 3 max resolve and triggers every 2nd turn Eccentricity now has 6 resolve, down from 8 Moved redundant "to your hand" from Caprice's description Fixed incorrect description of scorched_earth_plus2 Fixed issue where Kashio would always attack before her holograms (in the damage previews) Hilite action count label when gaining a new action. Update the bog boss argument descriptions to better match the style guide Pressure: now gains 3 bonus damage. The twisted upgrade is changed to Boosted Pressure to emphasize the theme of the card. Setting the coin or reversing it are no longer considered Gambling. They do not trigger "When you Gamble.." effects. Redesigned Spotty -- its niche is already occupied by Raw. Clarify Diversion's descriptive text. Update Whine's descriptive text to be more consistent. Whine and Whine plus now stack correctly. Spin will accrue gambles for cards that play twice (eg. Mirrored Grumble). Fixed bug where Mark wouldn't be triggered by charge-spending attacks if played at fully charged. Stinging Eyes description now states that it reduces end of turn. Add clause for proper delta when SetResolve reduces max_resolve below resolve. This fixes the 'Scandal' bane graft not applying properly within negotiation. View full update 2 2 Link to comment Share on other sites More sharing options...
matshazi Posted April 3, 2020 Share Posted April 3, 2020 Any roadmap updates for the mercenaries / allies joining your group? Link to comment Share on other sites More sharing options...
RageLeague Posted April 3, 2020 Share Posted April 3, 2020 For a human, his skin looks pretty Kra'deshi. Not to mention the small problem of Link to comment Share on other sites More sharing options...
Developer Kevin Posted April 3, 2020 Author Developer Share Posted April 3, 2020 If you play with --debug on, you'll end up seeing a lot of warnings 2 1 1 Link to comment Share on other sites More sharing options...
SpicyNiceCream Posted April 3, 2020 Share Posted April 3, 2020 Well I ran into like 4 different skin color of Jeol when I was trying to mod him. It's actually quite traumatizing. 3 Link to comment Share on other sites More sharing options...
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