Jump to content

Recommended Posts

- smoking pipe

 You put herbs in the pipe and burn them and then after your character takes a whiff any sanity drain will be prolonged for a minute and you will regenerate sanity for the cost of 4 health

- map marking stamps

 After creating a map you can use the stamps to mark areas with different types of symbols

- lockable doors

what the name suggest, you can lock the door but the lock is only accessible on one side 

- spike barricade

the barricade will act like a wall but if a enemy attacks it they will receive damage

- magic hats

these hats will act as a way for transporting items from one hat to another 

- electric wand

after a lightning rod is charged, the electric Wand is able to harness the power and is able to send out a electrical charge on to a creature 3 times until it needs a recharge

- metal casing

much like the bush hat, you can hide under it and use it as cover while doing trying to recover

- hypnotizing spin wheel

Use it on the weak minded and they will follow you anywhere as long as you have the item equipped, only a hit can send them out of the trance

- voxola radio

Plays a tune that will regain your sanity, but some point the tune will get repetitive and will drain your sanity if your exposed to it for to long

those were my item concepts, would anyone want to give me any feedback :)

 

0f0ea6280feb7dddf69963408141bbd302dfe609_00.jpg

Link to comment
Share on other sites

13 hours ago, Mr0idealistic said:

magic hats

these hats will act as a way for transporting items from one hat to another 

Sounds really cool, when a friend is on a adventure far from base and he forgot to bring something with him, food for example, and you are in the base you could send him it through the magic hat if he has one too. That would be really usefull, but what would happen if there are multiple people who have the magic hats in the same time? Items go to who then?

Link to comment
Share on other sites

15 minutes ago, Kuba5565 said:

Sounds really cool, when a friend is on a adventure far from base and he forgot to bring something with him, food for example, and you are in the base you could send him it through the magic hat if he has one too. That would be really usefull, but what would happen if there are multiple people who have the magic hats in the same time? Items go to who then?

good idea! we should also be able to pull happy bunnymen out of  them

Link to comment
Share on other sites

27 minutes ago, Kuba5565 said:

Sounds really cool, when a friend is on a adventure far from base and he forgot to bring something with him, food for example, and you are in the base you could send him it through the magic hat if he has one too. That would be really usefull, but what would happen if there are multiple people who have the magic hats in the same time? Items go to who then?

Will if there’s more then one, the new one would have a different colour 

And no you can not send a hat through a hat that would likely break the game

Link to comment
Share on other sites

16 hours ago, Mr0idealistic said:

- magic hats

2 Magic Hats could be made at once and they would be linked, so you only need to give it to a friend.

Or maybe everyone was connected regardless of who created them, just like Root Trunk (Hamlet's magical chest).

It could also function as a lazy deserter only for items, when your hat is activated in the inventory, you would know that a player is sending an item, and if you don't want to, just don't look inside the Magic Hat.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...