psusi Posted February 29, 2020 Share Posted February 29, 2020 Why do forum admins ever think it is helpful to lock a thread because one person gets a little snippy? I'd really like to understand this thing: @Saturnus Can you explain how this thing works? I would expect to see a not gate connected to a buffer that feeds back into the not gate and the counter, but I'm not seeing that here. The NOT+buffer in the middle right looks like it could be that, but the counters also appear to be driven by the NOT gate to the left. The NOT in the bottom right doesn't appear to be doing anything. Unless... is its output just routed right back through its input and then to the counter? Then what's the gate on the left for? Maybe a picture of the automation overlay would help? Link to comment https://forums.kleientertainment.com/forums/topic/116110-saturnus-contraption/ Share on other sites More sharing options...
Saturnus Posted February 29, 2020 Share Posted February 29, 2020 21 minutes ago, psusi said: Why do forum admins ever think it is helpful to lock a thread because one person gets a little snippy? I'd really like to understand this thing: @Saturnus Can you explain how this thing works? I would expect to see a not gate connected to a buffer that feeds back into the not gate and the counter, but I'm not seeing that here. The NOT+buffer in the middle right looks like it could be that, but the counters also appear to be driven by the NOT gate to the left. The NOT in the bottom right doesn't appear to be doing anything. Unless... is its output just routed right back through its input and then to the counter? Then what's the gate on the left for? Maybe a picture of the automation overlay would help? All 3 NOT gates on the left are connected to the reset on the counters so they all start at the same time by flicking the switch. They have no other effect and is not connected to the signal input. I could have eliminated the NOT gates but it's good practise to galvanically separate circuits from eachother so that's why they're there. Link to comment https://forums.kleientertainment.com/forums/topic/116110-saturnus-contraption/#findComment-1311906 Share on other sites More sharing options...
psusi Posted February 29, 2020 Author Share Posted February 29, 2020 1 minute ago, Saturnus said: All 3 NOT gates on the left are connected to the reset on the counters so they all start at the same time by flicking the switch. They have no other effect and is not connected to the signal input. I could have eliminated the NOT gates but it's good practise to galvanically separate circuits from eachother so that's why they're there. Ahh, so the bottom is with no buffer so it is going the fastest... the middle has a 0.1 second buffer so it is going... hrm... a little slower than half as fast. Why isn't it exactly half? +/- 1 I can see but it seems to be 5 or 6 off from the expected value. Any idea why? Link to comment https://forums.kleientertainment.com/forums/topic/116110-saturnus-contraption/#findComment-1311910 Share on other sites More sharing options...
Saturnus Posted February 29, 2020 Share Posted February 29, 2020 19 minutes ago, psusi said: Ahh, so the bottom is with no buffer so it is going the fastest... the middle has a 0.1 second buffer so it is going... hrm... a little slower than half as fast. Why isn't it exactly half? +/- 1 I can see but it seems to be 5 or 6 off from the expected value. Any idea why? There's definitely something wrong with the counter so that's probably why the bottom counter appears a little off from being double. However, watching it in sim steps I can assure you that there is exactly twice as many ticks on the bottom circuit. The slight discrepancy on the counter read out however have no effect on the conclusion since the two top ones are identical then we can conclude that a 0.1s buffer gate is exactly the same length as an OR gate buffer and hence the automation tick must therefore be 0.1s*. * Still only in so far that 0.1s buffer gate or OR gate delay is in fact 0.1s of game time which I have not checked but as I said in the other thread; 10 NOT gates in serial takes the same time to propagate as a 1s buffer, and it has been proven that a 1s buffer is in fact 1s of game time. Link to comment https://forums.kleientertainment.com/forums/topic/116110-saturnus-contraption/#findComment-1311913 Share on other sites More sharing options...
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