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Adding a pathing penalty if a route goes through a latrine/washroom

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I have the follow situation:



If I didn't lock those doors dupes will sometimes take a trip through the bathroom and needlessly wash their hands. Instead of taking the equally long green route. It would be nice to allow access from the left however.

I guess checking that all the time would come with performance problems. But maybe it could be simplified to just exclude actual washrooms. The room below with the two sinks would still cause issues, but that would be acceptable as an edge case.

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