Jump to content

question about adding were form to a character


Recommended Posts

I was planning to add a were form to my character and i look for some tutorials about it and i found few. But i have question about were form

can we add a were form depends on tags? like if the player has tag "randomtag" then it changes its build and abilities?

Link to comment
Share on other sites

You could populate the tag section and use it as a hacked netvar, but I'd recommend using netvars straight for that since the tags for entities are quite limited.

See how Woodie's prefab handles it with the 'weremode' netvar:

inst.weremode = net_tinybyte(inst.GUID, "woodie.weremode", "weremodedirty")

 

  • Like 1
Link to comment
Share on other sites

19 hours ago, CarlZalph said:

You could populate the tag section and use it as a hacked netvar, but I'd recommend using netvars straight for that since the tags for entities are quite limited.

See how Woodie's prefab handles it with the 'weremode' netvar:


inst.weremode = net_tinybyte(inst.GUID, "woodie.weremode", "weremodedirty")

 

I just noticed that i don't need tags lel :/ something like this should work i suppoise

local function FirstForm(inst)
	inst.AnimState:SetBuild("normal")
	isInSecondForm = false
	isInThirdForm = false
	isInFourthForm = false
end


local function SecondForm(inst)
	inst.AnimState:SetBuild("secondform")
	isInSecondForm = true
	isInThirdForm = false
	isInFourthForm = false
end


local function ThirdForm(inst)
	inst.AnimState:SetBuild("thirdform")
	isInSecondForm = false
	isInThirdForm = true
	isInFourthForm = false
end


local function FourthForm(inst)
	inst.AnimState:SetBuild("fourthform")
	isInSecondForm = false
	isInThirdForm = false
	isInFourthForm = true
end

and this one is in level system

if inst.level <=9 then
FirstForm(inst)

elseif inst.level >= 10 and inst.level <= 19 and not isInThirdForm then
SecondForm(inst)

elseif inst.level >= 20 and inst.level <= 29 and not isInSecondForm then
ThirdForm(inst)

elseif inst.level >= 30 and not isInFourthForm then
FourthForm(inst)
end

 

Link to comment
Share on other sites

Ok im trying to make a craftable item that needs 10 healt for craft (like Telltale Heart) and im using Ingredient(CHARACTER_INGREDIENT.HEALTH, 20) (i took it in reviver.lua) but when i use that i have that error 

Quote

[00:00:32]: [string "../mods/Kitsura/modmain.lua"]:94: attempt to index global 'CHARACTER_INGREDIENT' (a nil value)
LUA ERROR stack traceback:
        ../mods/Kitsura/modmain.lua(94,1) in main chunk
        =[C] in function 'xpcall'
        scripts/util.lua(723,1) in function 'RunInEnvironment'
        scripts/mods.lua(516,1) in function 'InitializeModMain'
        scripts/mods.lua(490,1) in function 'LoadMods'
        scripts/main.lua(309,1) in function 'ModSafeStartup'
        scripts/main.lua(383,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(80,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
        scripts/main.lua(382,1) in function 'callback'
        scripts/modindex.lua(550,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(524,1) in function 'Load'
        scripts/main.lua(381,1) in main chunk

 

Link to comment
Share on other sites

1 hour ago, AkaiNight said:

Ok im trying to make a craftable item that needs 10 healt for craft (like Telltale Heart) and im using Ingredient(CHARACTER_INGREDIENT.HEALTH, 20) (i took it in reviver.lua) but when i use that i have that error

Probably is missing the "GLOBAL." prefix to denote that you're getting CHARACTER_INGREDIENT from the global table rather than the modmain's scope.

Link to comment
Share on other sites

@AkaiNight
Could you upload your mod in .zip? I will take a closer look and try to help you.

EDIT:

Quote

Ok im trying to make a craftable item that needs 10 healt for craft (like Telltale Heart) and im using Ingredient(CHARACTER_INGREDIENT.HEALTH, 20) (i took it in reviver.lua) but when i use that i have that error 


Do you have something like this inside modmain?

Quote

local Ingredient = GLOBAL.Ingredient

 

Edited by Yakuzashi
EDIT:...
Link to comment
Share on other sites

7 minutes ago, Yakuzashi said:

@AkaiNight
Could you upload your mod in .zip? I will take a closer look and try to help you.

here is the mod and do you know any tutorial about how to change your characters look i mean im using template mod as base and i want to change it looks 

Kitsura.rar

 

Do you have something like this inside modmain?

local Ingredient = GLOBAL.Ingredient

yes i have

 

Edited by AkaiNight
Link to comment
Share on other sites

Ad. Health
I have added health as the ingredient into Sealed Eye and it worked fine. CarlZalph was right.

Quote

{Ingredient("bluegem", 3), Ingredient("deerclops_eyeball", 1), Ingredient("ice", 5), Ingredient(GLOBAL.CHARACTER_INGREDIENT.HEALTH, 20)},

 

Ad. Appearance

Quote

here is the mod and do you know any tutorial about how to change your characters look i mean im using template mod as base and i want to change it looks 

Mod->exported->kitsura
Then you change .png files inside subfolders.

Edited by Yakuzashi
  • Like 1
  • Haha 1
Link to comment
Share on other sites

Ok. It's ready but I have encountered problem so I had to turn off few lines of code. Kitsura.lua -> about 1280->1307 I added code and action listener in master_postinit. Few folders into exported you can change it to look like whatever you want, I just needed indicators so I have placed numers 2-4 on character's head. Moreover I touched assets:
 

Quote

local assets = {
    Asset("SCRIPT", "scripts/prefabs/player_common.lua"),
    Asset( "ANIM", "anim/secondform.zip" ),
    Asset( "ANIM", "anim/thirdform.zip" ),
    Asset( "ANIM", "anim/fourthform.zip" ),
}

Summarizing I had modified kitsura.lua and exported folder. I think that's all I have changed. You can compare your old files and this edited one. Cheers!

Kitsura.rar

Edited by Yakuzashi
nuffin
  • Like 1
Link to comment
Share on other sites

I did all of those thing, and somehow the error is on the game file, not my mod.
The item work find alone, only when i try to add it in the character mod and have health and/or sanity as ingredient the bug appear.


client_log.txtstring "scripts/recipe.lua"]:79: attempt to index local 'v' (a number value)
LUA ERROR stack traceback:
        scripts/recipe.lua(79,1) in function '_ctor'
        scripts/class.lua(181,1) in function 'Recipe'
        scripts/modutil.lua(476,1) in function 'AddRecipe'
        ../mods/Windy the DD v 1.5/modmain.lua(64,1) in main chunk
        =[C] in function 'xpcall'
        scripts/util.lua(723,1) in function 'RunInEnvironment'
        scripts/mods.lua(516,1) in function 'InitializeModMain'
        scripts/mods.lua(490,1) in function 'LoadMods'
        scripts/main.lua(309,1) in function 'ModSafeStartup'
        scripts/main.lua(383,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(80,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
        scripts/main.lua(382,1) in function 'callback'
        scripts/modindex.lua(550,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(524,1) in function 'Load'
        scripts/main.lua(381,1) in main chunk
[00:00:15]: [string "scripts/mainfunctions.lua"]:1105: variable 'global_error_widget' is not declared
LUA ERROR stack traceback:
        =[C] in function 'error'
        scripts/strict.lua(23,1)
        scripts/mainfunctions.lua(1105,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(80,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
        scripts/main.lua(382,1) in function 'callback'
        scripts/modindex.lua(550,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(524,1) in function 'Load'
        scripts/main.lua(381,1) in main chunk

modmain.lua

 

Update: I remove the Health and Sanity ingredient, same error so i now have no idea what is going on

Edited by Sinicero
Update.
Link to comment
Share on other sites

On 4/20/2020 at 4:21 PM, Sinicero said:

I did all of those thing, and somehow the error is on the game file, not my mod.
The item work find alone, only when i try to add it in the character mod and have health and/or sanity as ingredient the bug appear.


client_log.txtstring "scripts/recipe.lua"]:79: attempt to index local 'v' (a number value)
LUA ERROR stack traceback:
        scripts/recipe.lua(79,1) in function '_ctor'
        scripts/class.lua(181,1) in function 'Recipe'
        scripts/modutil.lua(476,1) in function 'AddRecipe'
        ../mods/Windy the DD v 1.5/modmain.lua(64,1) in main chunk
        =[C] in function 'xpcall'
        scripts/util.lua(723,1) in function 'RunInEnvironment'
        scripts/mods.lua(516,1) in function 'InitializeModMain'
        scripts/mods.lua(490,1) in function 'LoadMods'
        scripts/main.lua(309,1) in function 'ModSafeStartup'
        scripts/main.lua(383,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(80,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
        scripts/main.lua(382,1) in function 'callback'
        scripts/modindex.lua(550,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(524,1) in function 'Load'
        scripts/main.lua(381,1) in main chunk
[00:00:15]: [string "scripts/mainfunctions.lua"]:1105: variable 'global_error_widget' is not declared
LUA ERROR stack traceback:
        =[C] in function 'error'
        scripts/strict.lua(23,1)
        scripts/mainfunctions.lua(1105,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(80,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
        scripts/main.lua(382,1) in function 'callback'
        scripts/modindex.lua(550,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(524,1) in function 'Load'
        scripts/main.lua(381,1) in main chunk

modmain.lua 3.15 kB · 0 downloads

 

Update: I remove the Health and Sanity ingredient, same error so i now have no idea what is going on

Well i'm not pro and im not sure that are you having same problem but did you tried to change

line 64

local lightningbladerecipe = AddRecipe("lightningblade", 

with

local lightningblade_recipe = AddRecipe("lightningblade", 

im not sure but it may work

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...