Kalers2 Posted February 20, 2020 Share Posted February 20, 2020 So enlightenment is new, and happens on the moon island. Your sanity basically translates to enlightenment. But what if you want a way to keep it, even on the main island? I present the idea of the lunacy charm, and item that, when worn, keeps your enlightenment, or switches sanity to enlightenment. To obtain this item you must kill the deer clops and mix his eye with some nightmare fuel at a shadow manipulator. The item can then be worn in the armor or headgear slot. But whatever, just a thought I had for some more content on the enlightenment, since it is in testing. Link to comment https://forums.kleientertainment.com/forums/topic/115885-enlightenment-idea/ Share on other sites More sharing options...
QuartzBeam Posted February 20, 2020 Share Posted February 20, 2020 I don't understand what would be useful about that? Link to comment https://forums.kleientertainment.com/forums/topic/115885-enlightenment-idea/#findComment-1309254 Share on other sites More sharing options...
trinket_4 Posted February 20, 2020 Share Posted February 20, 2020 mix nightmarefuel to make something against nightmares? that doesn't make sense. And said item would be too OP. Imagine you using that item in the ruins during nightmare phase, you would be able to walk freely with no harm of any shadows. Maybe we could make a charm/amulet to get sanity/insanity (shadows) on the island instead Link to comment https://forums.kleientertainment.com/forums/topic/115885-enlightenment-idea/#findComment-1309325 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.