Wander Trico Posted February 10, 2020 Share Posted February 10, 2020 I don't like to put the grill in the mess hall, I prefer to just have more mess tables. So usually the electric grill and the microbe musher end up in the same room. Egg cracker and gas grill are built here in later game too. I figure I can't be the only one putting all my cooking related things in the same area. How about if there are 3 or more cooking devices in the same room, it counts as a kitchen? Maybe it helps the chefs cook the food faster? Link to comment Share on other sites More sharing options...
alexkuzmov Posted February 11, 2020 Share Posted February 11, 2020 19 hours ago, Wander Trico said: I don't like to put the grill in the mess hall, I prefer to just have more mess tables. So usually the electric grill and the microbe musher end up in the same room. Egg cracker and gas grill are built here in later game too. I figure I can't be the only one putting all my cooking related things in the same area. How about if there are 3 or more cooking devices in the same room, it counts as a kitchen? Maybe it helps the chefs cook the food faster? Yup, we all bundle the cooking together. Kitchen room and a Lab room have been requested a couple of times. Its really logical to have such rooms. Link to comment Share on other sites More sharing options...
Lamprolydia Posted February 11, 2020 Share Posted February 11, 2020 I always found it weird that there is no Kitchen Room. I usually make a nature reserve out of it, just because. Second that! Link to comment Share on other sites More sharing options...
Wander Trico Posted February 11, 2020 Author Share Posted February 11, 2020 5 hours ago, alexkuzmov said: Yup, we all bundle the cooking together. Kitchen room and a Lab room have been requested a couple of times. Its really logical to have such rooms. Lab room! That's a good idea too! Like if they do research in a lab, it helps the meter build up a little faster. Really odd that such rooms haven't been put in the game yet, especially if they've already been requested a lot. With Meep's recreational package, I'm hopeful that Klei will still keep adding things even in the full release. Link to comment Share on other sites More sharing options...
Sasza22 Posted February 13, 2020 Share Posted February 13, 2020 A kitchen room only makes sense if it adds some sort of bonus. Earlier i was thinking about a special kitchen station where dupes would make spice to improve the created food but maybe just a cook spped bonus would be enough. The thing is cookong never takes that much time that i would need that sort of bonus. Link to comment Share on other sites More sharing options...
alexkuzmov Posted February 13, 2020 Share Posted February 13, 2020 2 hours ago, Sasza22 said: A kitchen room only makes sense if it adds some sort of bonus. Earlier i was thinking about a special kitchen station where dupes would make spice to improve the created food but maybe just a cook spped bonus would be enough. The thing is cookong never takes that much time that i would need that sort of bonus. I was thinking more of a bonus to kCal for meals if its prepared in a kitchen. Link to comment Share on other sites More sharing options...
Wander Trico Posted February 14, 2020 Author Share Posted February 14, 2020 kcal boost is a great idea too. i was thinking either faster cook time or that food being cooked gives a little more morale than normal. but with meeps new pack, there's tons of ways to get morale. Link to comment Share on other sites More sharing options...
SelenSewar Posted February 19, 2020 Share Posted February 19, 2020 Maybe kitchen, being a clean place with organized tools, helps not only with cooking a tiny bit faster, but also prevents germs from transferring from ingredients to cooked meal? Completely or at least partially. Not necessary, but cool and adds flavor to the profession. Lab room obviously also speeds up the research a bit, but also may be required for researching high-tier stuff, or for researching upgrades for existing buildings, some kind of things to do when you've researched everything. Buildable points of interest, for example, or a way to deconstruct/rearrange existing ones. Link to comment Share on other sites More sharing options...
Sasza22 Posted February 19, 2020 Share Posted February 19, 2020 Kitchen requiring a sink and reducing the amount of germs transferred to food would be a nice idea. The lab room could maybe work as a scholar room where dupes could get extra learning stats when nothing is being researched. Link to comment Share on other sites More sharing options...
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