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Sour gas boiler 10kg/s


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I'm just looking for critiques in the build from the community before i face a major failure of the build  (i observed none when i tested for only 400 cycles in sandbox)
I bought the game 3 months ago and this is my first colony and first attempt at sour gas.
the area i had to work with was limited to 40x20 and i wanted serviceability due to user error.
the 10 cycle colony summary report says it yields 36000kj avg which i thought should be only 35400kj? idk maff is hard i just throw things until they stick.
if this matches anyone's build i would love to know, i only look at builds after i face failure of my own builds and hit a wall, how ever i did compare after i was done with this and took the bridge concept which i didnt know about and used them for the doors to help facilitate a smoother transfer which made a notable change in the rate of transfer when the doors close allowing for much better temperature control thanks @NurdRage for that idea from your compact "The OSHA Hater" build

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1 hour ago, caffeinated21 said:

One consideration: why doesn’t the input crude oil break the pipe turning into petroleum? 

I'm not using crude, but the build still worked with crude which i tested in sandbox with a few gold radiant over thermium and changing the temp sensor at the top forcing the main heater aqua tuner to stay on all the time since i believe the change in shc and reduced range of crude means it doesnt remove as much heat with crude input being 364k vs petroleum at 430k, like i said i dont really know the math just the observed results of trial and error.
but while thinking about it i never tried to take the remaining chill that's left over at the bottom on the nat gas side which its currently 320k which might allow for the same operation settings i listed above, which was for petroleum.

You can try to reduce amount of Tempshift Plates in heat exchangers to make temperature more "layered".

In liquifying zone there are automation wire bridge. Why?

And most important thing: if it works for couple of hundreds cycles, it is good enough build. Everything else is optimisation, and this is endless path

5 hours ago, Prince Mandor said:

You can try to reduce amount of Tempshift Plates in heat exchangers to make temperature more "layered".

In liquifying zone there are automation wire bridge. Why?

And most important thing: if it works for couple of hundreds cycles, it is good enough build. Everything else is optimisation, and this is endless path

i was afraid i would see an issue i saw in sandbox where using no bridges would make the door have 0 thermal transfer after reloading the game, so i picked the side with less serviceability, i have a bad habit when building to use two methods to see which works better over the long run.
i also tried double spaces on the layering for the temp shift plates but the thermal overlay didnt look the way i thought it should look.

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