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Warly and Winona both share an unfortunate fate. In late game worlds, they are both destined to be “swap characters” where one builds catapults and is dropped, and the other spices up a bunch of powder cakes and is dropped. While they have small gameplay elements that can make them fun to stay as, such as fast crafting with one and unique dishes with the other, they both need something to make them a more viable option to stay and play on indefinitely. While I don’t have suggestions for Winona, Warly has a very clear identity as a butcher which can play into his gameplay quite nicely.

The idea is simple: Warly, as a butcher, has surgical precision in his work, and would never waste parts. Upon killing mobs, Warly has an increased chance of getting certain drops, and can get multiple drops. For example, upon killing a spider, you have a 50/25/25% chance of getting either monster meat/gland/silk. Warly, however, would be guaranteed a monster meat, and have a 30/30% chance of getting a silk/gland. This can also apply to any mobs that have a variable chance at dropping different things such as pigs. A guaranteed meat with a 30% chance of a skin to drop along with it up from 25%. This would be wonderful especially for mobs such as volt goats. He can just have an additional 5-10% chance of dropping a horn. One other potential idea would be for mobs that don’t have variable drops would be having a chance to drop an extra resource such as a koalefant with 9 meat instead of 8. That seems way less important than the chance at better drops though.

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