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What sort of things are required when creating a wearable stuff? When I try to run the game it keeps sending me this note that something is missing 

Does it require ground file and swap file like weapon mod? Plus my portrait title is invisible even though tex file is correct

client_log.txt

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WARNING! Invalid resource handle for atlas '../mods/Eileen/images/names_gold_eileen.xml', did you remember to load the asset?
[00:01:37]: Looking for default texture '' from atlas '../mods/Eileen/images/names_gold_eileen.xml'.
[00:01:37]: Error Looking for default texture in from atlas '../mods/Eileen/images/names_gold_eileen.xml'.
[00:01:38]: WARNING! Invalid resource handle for atlas '../mods/Eileen/images/names_gold_eileen.xml', did you remember to load the asset?
[00:01:38]: Looking for default texture '' from atlas '../mods/Eileen/images/names_gold_eileen.xml'.
[00:01:38]: Error Looking for default texture in from atlas '../mods/Eileen/images/names_gold_eileen.xml'.
[00:01:39]: Registering master server in China lobby
[00:01:41]: Spawn request: eileen from [Host] HEAN
[00:01:41]: Skin request: () () () () ()
[00:01:41]: Could not find anim build FROMNUM
[00:01:41]: Could not find anim build FROMNUM
[00:01:41]: Could not find anim build FROMNUM
[00:01:41]: Could not find anim build crowfeather_cloak
[00:01:41]: Could not find anim bank [swap_crowfeather_cloak]
[00:01:41]: [string "../mods/Eileen/scripts/prefabs/crowfeather_..."]:50: attempt to index field 'anim' (a nil value)
LUA ERROR stack traceback:
../mods/Eileen/scripts/prefabs/crowfeather_hat.lua:50 in (field) fn (Lua) <38-77>

This is your error. They do need a swap and ground as they can be dropped on the ground and swapped.

You're still getting the same Error, no the Swap, and ground what i mean by them is their animation files in the Anim folder, you either have them and no called on in the modmain asset list, or you dont have them. Since I don't have a modded hat item I suggest opening up the databundles of the game and looking for hats.lua OR download a mod with a modded hat and look at how it's coded, and compare yours and theirs.

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