HEAN Posted December 30, 2019 Share Posted December 30, 2019 What sort of things are required when creating a wearable stuff? When I try to run the game it keeps sending me this note that something is missing Does it require ground file and swap file like weapon mod? Plus my portrait title is invisible even though tex file is correct client_log.txt Link to comment https://forums.kleientertainment.com/forums/topic/114660-adding-hat/ Share on other sites More sharing options...
Lokoluna Posted December 30, 2019 Share Posted December 30, 2019 WARNING! Invalid resource handle for atlas '../mods/Eileen/images/names_gold_eileen.xml', did you remember to load the asset? [00:01:37]: Looking for default texture '' from atlas '../mods/Eileen/images/names_gold_eileen.xml'. [00:01:37]: Error Looking for default texture in from atlas '../mods/Eileen/images/names_gold_eileen.xml'. [00:01:38]: WARNING! Invalid resource handle for atlas '../mods/Eileen/images/names_gold_eileen.xml', did you remember to load the asset? [00:01:38]: Looking for default texture '' from atlas '../mods/Eileen/images/names_gold_eileen.xml'. [00:01:38]: Error Looking for default texture in from atlas '../mods/Eileen/images/names_gold_eileen.xml'. [00:01:39]: Registering master server in China lobby [00:01:41]: Spawn request: eileen from [Host] HEAN [00:01:41]: Skin request: () () () () () [00:01:41]: Could not find anim build FROMNUM [00:01:41]: Could not find anim build FROMNUM [00:01:41]: Could not find anim build FROMNUM [00:01:41]: Could not find anim build crowfeather_cloak [00:01:41]: Could not find anim bank [swap_crowfeather_cloak] [00:01:41]: [string "../mods/Eileen/scripts/prefabs/crowfeather_..."]:50: attempt to index field 'anim' (a nil value) LUA ERROR stack traceback: ../mods/Eileen/scripts/prefabs/crowfeather_hat.lua:50 in (field) fn (Lua) <38-77> This is your error. They do need a swap and ground as they can be dropped on the ground and swapped. Link to comment https://forums.kleientertainment.com/forums/topic/114660-adding-hat/#findComment-1295446 Share on other sites More sharing options...
HEAN Posted December 31, 2019 Author Share Posted December 31, 2019 Now I'm getting this note what do I have to put in in local function fn()? inst.animstate:setbank(swap_crowfeather_hat) inst.animstate:setbuild(ground_crowfeather_hat) client_log.txt Link to comment https://forums.kleientertainment.com/forums/topic/114660-adding-hat/#findComment-1295545 Share on other sites More sharing options...
Lokoluna Posted December 31, 2019 Share Posted December 31, 2019 You're still getting the same Error, no the Swap, and ground what i mean by them is their animation files in the Anim folder, you either have them and no called on in the modmain asset list, or you dont have them. Since I don't have a modded hat item I suggest opening up the databundles of the game and looking for hats.lua OR download a mod with a modded hat and look at how it's coded, and compare yours and theirs. Link to comment https://forums.kleientertainment.com/forums/topic/114660-adding-hat/#findComment-1295710 Share on other sites More sharing options...
Yakuzashi Posted January 9, 2020 Share Posted January 9, 2020 @HEAN Hello. You can send me your whole mod folder (in .zip) and I will fix it. Then through comparison you will figure out what was wrong. Link to comment https://forums.kleientertainment.com/forums/topic/114660-adding-hat/#findComment-1297614 Share on other sites More sharing options...
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