whodunit Posted December 14, 2019 Share Posted December 14, 2019 Anyone else having trouble controlling dupe flow with pneumatic doors? Seems like every other 10 minutes they break the door rules and cause chaos. Look at turner for example. Link to comment https://forums.kleientertainment.com/forums/topic/114285-issue-with-pnuematic-door/ Share on other sites More sharing options...
KILLABUDZ Posted December 14, 2019 Share Posted December 14, 2019 What errand is he picking up? I cant say i have had any problems with door permissions and ive been experimenting with highly restricted work areas. Link to comment https://forums.kleientertainment.com/forums/topic/114285-issue-with-pnuematic-door/#findComment-1291837 Share on other sites More sharing options...
Craigjw Posted December 14, 2019 Share Posted December 14, 2019 I have noticed that the door rules don't update for dupes with a current errand still active. If the dupe is manually moved, then the door rule becomes active. As soon as the errand is complete, the door rule becomes active. Quite useless if you want to stop a dupe reaching an area beyond a door before they reach their destination. I think that this is possibly a bug. Link to comment https://forums.kleientertainment.com/forums/topic/114285-issue-with-pnuematic-door/#findComment-1291840 Share on other sites More sharing options...
whodunit Posted December 15, 2019 Author Share Posted December 15, 2019 45 minutes ago, KILLABUDZ said: What errand is he picking up? I cant say i have had any problems with door permissions and ive been experimenting with highly restricted work areas. No errands, been idle for a half a cycle atleast, this is just his "show navigation" areas. 24 minutes ago, Craigjw said: I have noticed that the door rules don't update for dupes with a current errand still active. I thought so too at first but he's been like this for half a cycle with no active errands. If I check;uncheck the permissions, the door seems to work again but it glitches again after a cycle or so. I'll try reducing my save frequency and disable the mods, see if it helps. Just really annoying. Link to comment https://forums.kleientertainment.com/forums/topic/114285-issue-with-pnuematic-door/#findComment-1291852 Share on other sites More sharing options...
Gurgel Posted December 16, 2019 Share Posted December 16, 2019 It seems doors do not always interrupt paths being executed. I have seen this several times where I clock a door via instant switch (timer, temperature, ...), but some dupe still slips through a second or so later. This may be connected to some things not being computed every internal game "tick" anymore. I do not find this is a real problem, just something to be aware of and plan for. Link to comment https://forums.kleientertainment.com/forums/topic/114285-issue-with-pnuematic-door/#findComment-1292211 Share on other sites More sharing options...
whodunit Posted December 16, 2019 Author Share Posted December 16, 2019 8 hours ago, Gurgel said: It seems doors do not always interrupt paths being executed. I have seen this several times where I clock a door via instant switch (timer, temperature, ...), but some dupe still slips through a second or so later. This may be connected to some things not being computed every internal game "tick" anymore. I do not find this is a real problem, just something to be aware of and plan for. That's understandable but for me the pneumatic doors aren't updating at all. So each time I reload I have to manually check/uncheck the permissions on *all* of the doors I have on map. Link to comment https://forums.kleientertainment.com/forums/topic/114285-issue-with-pnuematic-door/#findComment-1292337 Share on other sites More sharing options...
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