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[Suggestion] Seasons Improvement and interactions


zVince

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Since the launch of the DST little has changed in the seasons. (Or Nothing...?)  However, small details could be added to make them very cool. The idea is part of the principle of the elements of Shipwrecked: winds and floods and hail.

Autumn:
1. During the autumn rains have light winds.
2. Variation in the colors of the Pines.
3. Fog in continent (rare event).

Winter:
1. During the rains of the beginning of winter fall hail.
2. During snowfall possess strongs winds.
3. Light winds overnight. 
4. Pine tree tend not to regenerate. (Stay in maximum form)

Spring:
1. After a long period of rain, at the peak of the season, occur floods.
2. Increase in the general regeneration of vegetation.

Summer:
1. During the summer rain have winds.
2. Pines tend to run out of leaves.
3. The winds in the summer make the fire foci spread faster.

Oasis:
1. During the wind have sandstorms.


 

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Weather effects at different seasons:

 

Autumn

Storm - occurs once or twice during autumn (but never during the first fall). During a storm appears:

  • Strong rain
  • Very frequent lightning (comparable to the hurricane season with DSS)
  • Strong wind (similar to DSS)

The storm lasts from 0,5 to 1 day.

 

Winter

Snow storm - occurs maximum once during the winter and is characterized by:

  • Snow blizzard, which limits the view of the character to a small field and also slows the character by 60% (similar to a sandstorm)
  • Faster freezing of characters

The snow storm lasts for 2 to 3 days. To minimize the effect of slowing down to 10%, stay close to a light source such as a bonfire or equip yourself with a light source e.g. torch, Willow’s lighter, miner hat, etc.

 

Spring:

Puddles - appear two days after the first day of spring and dry up after the 2nd day of summer. The puddles themselves are much smaller than during the monsoon season in DSS but they have identical operation:

A character who stands on a puddle wets very quickly

If the puddle reaches some structures, they are broken until it disappears. Structures which can be damaged:

  • Science Machine
  • Alchemy Engine
  • Ice Box
  • Portable Grinding Mill
  • Portable Seasoning Station
  • Think Tank
  • Winona’s Generator
  • Winona’s G.E.M.erator
  • Winona’s Spotlight
  • Winona’s Catapult
  • Rainometer
  • Thermal Measurer
  • Ice Flingomatic
  • Mushlight
  • Glowcap

The pot and the portable pot still work but cook food three times longer

If a puddle reaches a camfire or an endothermic campfire, it immediately extinguishes them. Player can't place these campfires in a flooded area. Fire Pit and Endothermic Fire Pit are waterproof. Willow can put any campfire on a puddle and it is no different from a campfire on an dry turf.

 

Summer:
Hailstorm - it occur once, twice or three times during summer. Then hail fall from the sky, which if they hit the character it loses 2 health points. Houndius Shootius protects players from hail within range. Hail melts 0.5 days and can be turned into ice:

 

Squall:

The squall occurs once during each season except the summer. In autumn during a storm, in winter during a snowstorm or randomly in spring. The storm is characterized by a rough sea (visual effect). The boat then receives 3 points of damage for 5 seconds if any character is standing on the boat, 1 point of damage for 10 seconds if the boat is empty and is not more than two diameters of the boat from the shore or 20 points of damage for 3 seconds if it is further away and is empty. The character always informs about the approaching squall, it is also preceded by three short gusts of wind. Both squall and hailstorm make impossible to build "bridges" using boats, between the arms of the island or the island and the lunar island.

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8 minutes ago, maciu67 said:

Weather effects at different seasons:

 

Autumn

Storm - occurs once or twice during autumn (but never during the first fall). During a storm appears:

  • Strong rain
  • Very frequent lightning (comparable to the hurricane season with DSS)
  • Strong wind (similar to DSS)

The storm lasts from 0,5 to 1 day.

 

Winter

Snow storm - occurs maximum once during the winter and is characterized by:

  • Snow blizzard, which limits the view of the character to a small field and also slows the character by 60% (similar to a sandstorm)
  • Faster freezing of characters

The snow storm lasts for 2 to 3 days. To minimize the effect of slowing down to 10%, stay close to a light source such as a bonfire or equip yourself with a light source e.g. torch, Willow’s lighter, miner hat, etc.

 

Spring:

Puddles - appear two days after the first day of spring and dry up after the 2nd day of summer. The puddles themselves are much smaller than during the monsoon season in DSS but they have identical operation:

A character who stands on a puddle wets very quickly

If the puddle reaches some structures, they are broken until it disappears. Structures which can be damaged:

  • Science Machine
  • Alchemy Engine
  • Ice Box
  • Portable Grinding Mill
  • Portable Seasoning Station
  • Think Tank
  • Winona’s Generator
  • Winona’s G.E.M.erator
  • Winona’s Spotlight
  • Winona’s Catapult
  • Wagstaff’s Workbanch
  • Wagstaff’s Ice Maker 3000
  • Telipad
  • Rainometer
  • Thermal Measurer
  • Ice Flingomatic
  • Mushlight
  • Glowcap

The pot and the portable pot still work but cook food three times longer

If a puddle reaches a camfire or an endothermic campfire, it immediately extinguishes them. Player can't place these campfires in a flooded area. Fire Pit and Endothermic Fire Pit are waterproof. Willow can put any campfire on a puddle and it is no different from a campfire on an dry turf.

 

Summer:
Hailstorm - it occur once, twice or three times during summer. Then hail fall from the sky, which if they hit the character it loses 2 health points. Houndius Shootius protects players from hail within range. Hail melts 0.5 days and can be turned into ice:

 

Squall:

The squall occurs once during each season except the summer. In autumn during a storm, in winter during a snowstorm or randomly in spring. The storm is characterized by a rough sea (visual effect). The boat then receives 3 points of damage for 5 seconds if any character is standing on the boat, 1 point of damage for 10 seconds if the boat is empty and is not more than two diameters of the boat from the shore or 20 points of damage for 3 seconds if it is further away and is empty. The character always informs about the approaching squall, it is also preceded by three short gusts of wind. Both squall and hailstorm make impossible to build "bridges" using boats, between the arms of the island or the island and the lunar island.

I don't expect drastic changes in the seasons. More simple things, or interactions involving only specific biomes. 

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4 hours ago, Cpt. KatKit said:

Knowing Klei's idea of fog (Hamlet)... Stay away from my autumn you demonic mist! 

I say the sea mist, my friend. Hamlet's Fog, away from me.

2 hours ago, JosePapp said:

I don't like the idea of puddles in my rog

In a way in the DST there have always been small puddles when there is much rain. Only it are very old and do not cause any effect. Even though the Shipwrecked floods have a more negative impact, it would be much more up-to-date and different.

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