Jorrrrrn Posted August 29, 2019 Share Posted August 29, 2019 Forgive me if this has already been suggested before, but... I would reeeally like an automated device to harvest meat from my critters on a regular basis. Having a stable full of shove voles is fun and often tasty - until I actually have to stop and think about them. Link to comment Share on other sites More sharing options...
Nebbie Posted August 30, 2019 Share Posted August 30, 2019 You can drown critters, but it's a rather bulky setup to automate and it needs special construction to work with shove voles. Some kind of machine that puts them in a pod that somehow kills them would certainly make sense. Or if Klei wanted to be brutal, a critter guillotine that could double as a bad dupe execution device. Of course, ranching as a whole feels like it is clumsily put together with all the dupe labor and weird automation and such. At least the critter sensor now is more user-friendly. Link to comment Share on other sites More sharing options...
Haze33E Posted August 30, 2019 Share Posted August 30, 2019 If you're not opposed to using a mod there's this. https://steamcommunity.com/sharedfiles/filedetails/?id=1820831167 Link to comment Share on other sites More sharing options...
Jorrrrrn Posted August 30, 2019 Author Share Posted August 30, 2019 @Haze33E's mod suggestion is getting close to the target, but I think a device for processing critters would be a genuinely useful addition to the game, rather than having to come up with some solution using the current tools. I'm picturing something along the lines of a programmable Murder-Bot..... Link to comment Share on other sites More sharing options...
Sasza22 Posted August 31, 2019 Share Posted August 31, 2019 A building that can be automated and can be assigned for certain critter type or even a certain critter age would hel a lot with automating the whole ranching process. Especially avoiding the ranches getting overcrowded. Link to comment Share on other sites More sharing options...
oconzer Posted September 1, 2019 Share Posted September 1, 2019 Why not have a setting on the autominer to allow it to harm critters. Then you'd automate it to kill critters when you get too many. Link to comment Share on other sites More sharing options...
Jorrrrrn Posted September 2, 2019 Author Share Posted September 2, 2019 On 8/31/2019 at 7:36 PM, oconzer said: Why not have a setting on the autominer to allow it to harm critters. Then you'd automate it to kill critters when you get too many. That's pretty much identical to the concept of the mod that was presented here. And it's... OK. But, personally? I'd like something with more spikes and sawblades, and maybe a hopper to collect all of the processed meat. Link to comment Share on other sites More sharing options...
Samwhell Posted September 3, 2019 Share Posted September 3, 2019 Maybe it could be a skill further on the critter ranching tree. Kill/Clean, and there's a % chance to harvest like... i don't know, guts to render into fat => oil, or teeth and bone => lime... perhaps its too gruesome for this type of game though. I mean, have you guys seen how the duplicants very distinctly keep their hands in site when they shower. Link to comment Share on other sites More sharing options...
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