Developer Kevin Posted August 26, 2019 Developer Share Posted August 26, 2019 Hey Grifters, We're busy working on the new character, but we're still fixing and tuning things in Experimental. Here's the latest: Drusks should be a bit easier now: Drusk toxic fumes card replenishes, and does less damage. Reduce the max number of cards the drusks will insert into your deck. Improvements to the Compendium: Fixed the sorting by agent title on the compendium. Show Death Loot in the compendium for agents who have it Added an option to hear an agent's voice in the compendium Fixes! Toggled off unlock packs will stay toggled off when you restart a game with a legacy. Fix active_defense & psionic_feedback not applying their bonuses if they were added after the discards took place. Add missing feature desc to Exposed. Remove Replenish from grenades, and increase their efficacy slightly. Fix concentrate applying 0 cost to ALL cards drawn, not just the first or first two. Sparring/Bully only apply to battle cards, not conditions. brain_spur should choose a new random target. Execute on POST_RESOLVE so that its presentation doesn't overlap the played card. Wait on any modifier presentation before showing delta composure. (Fix build rapport not showing any composure when creating influence) Don't show condition floaters for hidden conditions. (eg. terrorize) Fix broken healing when applied to an ally whose health cap was raised via company_band. Add Expend to status_pinned card desc. Show (some) opinion changes in dialog option tooltips. Do not round prices to multiples of 5 in CardShop:CalculatePrice, otherwise the difference shows up as a bizarre discount/penalty. Round to 5 when restocking. bone_tired should cause resolve loss, not inflict damage, as per the description. Fix All Business applying to inserted cards. Should apply to drawn cards only. Fix Greedy description; the player loses the money, not "the opponent". Fix sparring/bully applying to grafts (the description states cards explicitly) Update hesh_outpost objective description to clarify that you don't just get one blessing, but a blessing and sparring as separate boons. Spined Feint now targets self only. Change the debt payment on side_repo_person to not scale on relationship. Fixes incorrect amount indicated on option, and fictionally it's not your debt so there's no reason to charge extra. Assign default card xp relative to card cost to fix a number of card xp values that were rather misaligned. Reverse order that shrieker and cludger are applied. Use actual max_resolve when entering a negotiation . This means you can restore past your current resolve within the negotiation (up to your natural max) Fix text on NEGOTATION_GRAFT_SLOT_DETAILS referring to combat. View full update 3 2 Link to comment Share on other sites More sharing options...
pacovf Posted August 27, 2019 Share Posted August 27, 2019 1 hour ago, Kevin said: Spined Feint now targets self only. :'( I personally want more defend cards that can target allies, not less. 1 hour ago, Kevin said: Assign default card xp relative to card cost to fix a number of card xp values that were rather misaligned. It looks like now 2 and 3 cost cards by default take 5 xp to upgrade. This is a great change. The 3 cost cards should have an even lower default xp cost, I think. But some cards just got a whole lot more playable. 2 Link to comment Share on other sites More sharing options...
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