metallichydra Posted August 24, 2019 Share Posted August 24, 2019 some time ago (might be a long time ago, i cant remember), i saw someone talking about a module-based base, and since then, i've tried to make module-based bases. my current base uses 11x11 (9x9 excluding walls) rooms, so you can make it in a grid if you want. hallways are 3 tiles high / wide. my latrine my mess hall. i've prepared an area for my sporechids. still need some glass though. my storage module. i have 2 of these so far. i think i'll fill my hallways with statues, pedestals, plants or paintings. Link to comment Share on other sites More sharing options...
Lafara Posted August 24, 2019 Share Posted August 24, 2019 let's see when you encounter Geyser/Vent Link to comment Share on other sites More sharing options...
metallichydra Posted August 24, 2019 Author Share Posted August 24, 2019 7 minutes ago, Lafara said: let's see when you encounter Geyser/Vent i just encase it in tiles. i try not to use geysers. sometimes. Link to comment Share on other sites More sharing options...
Sigma Cypher Posted August 24, 2019 Share Posted August 24, 2019 Based on the reach of a sweeper arm? That's not a bad idea. I like the idea of a modular base. But I see what you had to do with the latrine and it's not aesthetically ideal, right? Let's see: Everything has a max room size of 64 except: Great Hall and Nature Reserve (120) Hospital, Power Plant, Greenhouse, Stable (96) So 16 x 4 works for most things and 24 x 4 for stables and the industry block. So that means 18 and 26 wide "modules" including the walls. My last terra build used 26/18/26 like this: Link to comment Share on other sites More sharing options...
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