Scrumch Posted August 24, 2019 Share Posted August 24, 2019 (edited) For all of the other items in my mod, I can spawn them in using the both console commands, but with this item specifically trying to get them with the client side console commands, or through the normal means doesn't work. It just leaves me with the item on the floor, I can't inspect it or pick it up? Where am I going wrong here? Item's prefab file local assets = { Asset("ANIM", "anim/wakes_eggs.zip"), Asset("ATLAS", "images/inventoryimages/wakes_eggs.xml"), Asset("IMAGE", "images/inventoryimages/wakes_eggs.tex"), } local prefabs = { "wakes_eggs", } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) MakeSmallBurnable(inst) MakeSmallPropagator(inst) inst.AnimState:SetBank("wakes_eggs") inst.AnimState:SetBuild("wakes_eggs") inst.AnimState:PlayAnimation("idle", true) inst.entity:AddLight() inst.Light:Enable(true) inst.Light:SetFalloff(.7) inst.Light:SetIntensity(0.15) inst.Light:SetColour(172 / 255, 247 / 255, 246 / 255) MakeInventoryFloatable(inst, "small", 0.15, 0.6) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "wakes_eggs" inst.components.inventoryitem.atlasname = "images/inventoryimages/wakes_eggs.xml" inst:AddTag("preparedfood") inst:AddComponent("edible") inst.components.edible.healthvalue = -25 inst.components.edible.hungervalue = 50 inst.components.edible.sanityvalue = -75 inst.components.edible.foodtype = "MEAT" inst:AddComponent("perishable") inst.components.perishable:SetPerishTime(TUNING.PERISH_PRESERVED*2) inst.components.perishable:StartPerishing() inst.components.perishable.onperishreplacement = "rottenegg" inst:AddComponent("tradable") inst.components.tradable.goldvalue = 1 MakeHauntableLaunch(inst) return inst end STRINGS.NAMES.WAKES_EGGS = "Chaurus Eggs" STRINGS.RECIPE_DESC.WAKES_EGGS = "Eggs for an Egg-Sister." return Prefab("common/inventory/wakes_eggs", fn, assets, prefabs) Modmain part where the item's mentioned: local FOODTYPE = GLOBAL.FOODTYPE local FOODGROUP = GLOBAL.FOODGROUP RECIPETABS = GLOBAL.RECIPETABS Recipe = GLOBAL.Recipe Ingredient = GLOBAL.Ingredient local AllRecipes = GLOBAL.AllRecipes local Ingredient = GLOBAL.Ingredient local TECH = GLOBAL.TECH local wakes_eggs = { name = "wakes_eggs", test = function(cooker, names, tags) return (names.tallbirdegg or names.tallbirdegg_cooked) and (names.wormlight or names.wormlight_lesser ==2) and not tags.meat end, priority = 10, weight = 1, foodtype="MEAT", perishtime = TUNING.PERISH_PRESERVED*2, cooktime = 1, } AddIngredientValues({"tallbirdegg"}, {blue_egg=1}) AddIngredientValues({"tallbirdegg_cooked"}, {blue_egg=1}) AddIngredientValues({"spidereggsack"}, {blue_egg=1}) AddIngredientValues({"wormlight"}, {blue_glow=1}) AddIngredientValues({"wormlight_lesser"}, {blue_glow=1}) AddCookerRecipe("cookpot", wakes_eggs) AddIngredientValues({"spidereggsack"}, {egg=4}) AddPrefabPostInit("wakes_eggs", function(inst) if GLOBAL.ThePlayer.prefab == "wakes" then inst:AddComponent("edible") inst.components.edible.foodtype = "MEAT" inst.components.edible.healthvalue = 50 inst.components.edible.sanityvalue = 50 inst.components.edible.hungervalue = 75 end end) Any help would be appreciated, I've been stuck on this for hours. Edited August 24, 2019 by Scrumch Link to comment Share on other sites More sharing options...
Ultroman Posted August 24, 2019 Share Posted August 24, 2019 What was the problem? Having both MakeInventoryPhysics and MakeInventoryFloatable? Link to comment Share on other sites More sharing options...
Scrumch Posted August 24, 2019 Author Share Posted August 24, 2019 It was the script trying to give the item custom food values for one specific character, I think. Link to comment Share on other sites More sharing options...
Maris Posted August 24, 2019 Share Posted August 24, 2019 Probably you are trying to spawn an item only on client (if you use dedicated server or world with caves). Before pressing Enter check if console has "Remote" mark. You may toggle it by pressing Ctrl key. It's easy to check if an item is on client side only: If you hover the mouse over it, there is no item name If you restart server, an item disappears. 1 Link to comment Share on other sites More sharing options...
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