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Animation and hitbox does not agree


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I have also noted this, in this update all of the 'effects' for personal attributes do not follow the dupes. It was not always this way, and to me is very apparent. It was one in a list of minor issues. But, the particles lag behind the dupes in almost every circumstance.

I don't think it's a bug but it's one of the really weird mechanics in the game.  Dupes interacting with a machine are positioned in the center of the machine despite where they stand during the animation which is why you get strange things like this.  If you notice, when they run to a machine they run to the center first and then jog off to the side to use it, probably to make animating it easier but it causes strange visual problems like this.

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