Alpaca's, Starving Posted March 3, 2013 Share Posted March 3, 2013 (edited) Friendly Animals [OPTIONAL RABBIT TWEAK] --4.5-- --DOORWAY UPDATE-- [RAIN UPDATE] is now available to download!Friendly Animals!FeaturesNon-Scurring Animals- This makes the animals which are frightened of you not be anymoreOptional Rabbit Tweak- The new Tweaks in the new update[MADE IT SO THEY RUN AWAY WHEN CLOSE EVEN IF YOUR ON THE OTHER SIDE THIS REMOVES THAT!]Have gone if you use this OPTIONAL FILE! InstallastionJust put this into the "mods" folder and write For optional rabbit tweak just place the "rabbitbrain.lua" into Friendly Animals/scripts/brainsModManager:AddMod("Friendly Animals")Change Log--4.5--: Updated to Doorway and optional rabbit tweak --4.0--: New Mod system update and rain compatible!--3.0--: Added Baby beefalo and Gobblers--1.5--: Added butterflys--1.0--:And intial release Added Koelafant - Friendly Animals [OPTIONAL RABBIT TWEAK] --4.5-- --DOORWAY UPDATE--[RAIN UPDATE] Edited March 27, 2013 by Alpaca's, Starving Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/ Share on other sites More sharing options...
Alvhem Posted March 3, 2013 Share Posted March 3, 2013 The gobbler is called "perd" in the game files.EDIT:I think I saw it being called turkeyman in some places too... Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-100415 Share on other sites More sharing options...
Alpaca's, Starving Posted March 4, 2013 Author Share Posted March 4, 2013 Anyone want to add anything? Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-101372 Share on other sites More sharing options...
felipe3214 Posted March 5, 2013 Share Posted March 5, 2013 bees,grue Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-102469 Share on other sites More sharing options...
Alpaca's, Starving Posted March 5, 2013 Author Share Posted March 5, 2013 bees,grue Bees are already friendly in the base game and grue I don't see how and why I would add that Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-102475 Share on other sites More sharing options...
felipe3214 Posted March 5, 2013 Share Posted March 5, 2013 im saying about angry bee not bee normal,tree guard should be passive Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-102522 Share on other sites More sharing options...
Alpaca's, Starving Posted March 5, 2013 Author Share Posted March 5, 2013 im saying about angry bee not bee normal,tree guard should be passive They are naturally enemies I wouldn't change them that would ruin the whole game and haven't you red the desc it's says "animals that scurry away from you" Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-102621 Share on other sites More sharing options...
felipe3214 Posted March 6, 2013 Share Posted March 6, 2013 ok if you want a nother animal u can do for you because i dont have another animal for you Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-103730 Share on other sites More sharing options...
Alpaca's, Starving Posted March 6, 2013 Author Share Posted March 6, 2013 Made no sense and there really aren't any other scurry animals left Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-103737 Share on other sites More sharing options...
RabbitGuy Posted March 10, 2013 Share Posted March 10, 2013 RabbitBrain? Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-107308 Share on other sites More sharing options...
Alpaca's, Starving Posted March 10, 2013 Author Share Posted March 10, 2013 RabbitBrain?I'm sorry but I think rabbits not scurring would be OP and pointless as it would break the game sorry 3: Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-107342 Share on other sites More sharing options...
RabbitGuy Posted March 10, 2013 Share Posted March 10, 2013 I'm sorry but I think rabbits not scurring would be OP and pointless as it would break the game sorry 3:Don't worry, i did it myself, thanks for nothing...You can cheat anyway in the game, soo...I just had to set the playerseedistance to 0I didn't want it so i can cheat, i wanted it to have a bunny as a pet. Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-107360 Share on other sites More sharing options...
pokebirds Posted March 10, 2013 Share Posted March 10, 2013 Quick [MENTION=4799]RabbitGuy[/MENTION]! Now is your chance! RUN!Sorry, i had too. Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-107361 Share on other sites More sharing options...
Alpaca's, Starving Posted March 10, 2013 Author Share Posted March 10, 2013 Don't worry, i did it myself, thanks for nothing...You can cheat anyway in the game, soo...I just had to set the playerseedistance to 0I didn't want it so i can cheat, i wanted it to have a bunny as a pet.Well, there you go. My mod doesn't include that you could of just done it your self :l Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-107371 Share on other sites More sharing options...
Alpaca's, Starving Posted March 13, 2013 Author Share Posted March 13, 2013 V4 Is here with rain compatibliaty and New mod system! Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-110913 Share on other sites More sharing options...
eLe Posted March 13, 2013 Share Posted March 13, 2013 Hurray! I've been waiting to use this. :3Do you think it would be possible to add something to the Koalefants to make them follow you (somewhat like feeding pigs meat)? Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-111089 Share on other sites More sharing options...
Alpaca's, Starving Posted March 13, 2013 Author Share Posted March 13, 2013 (edited) Hmm... sounds beyond my cabiblites but I'll still have a look and I think it might be possible!I'm looking at the pig prefab and seeing if the brain of the koalefant can handle it I'm currently looking at the eating meat pig brain thing I'll get back to you in a bit Edited March 13, 2013 by Alpaca's, Starving Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-111114 Share on other sites More sharing options...
luke274 Posted March 14, 2013 Share Posted March 14, 2013 What about rabbits?Never mind. Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-112483 Share on other sites More sharing options...
eLe Posted March 17, 2013 Share Posted March 17, 2013 (edited) I was bored so I tried to make it so feeding a Koalefant a veggie will make him follow you for a time. (also the silly thing spawned an annoying distance from my base)(it is following me, though admittedly that is difficult to show in a still image)\Friendly Animals\scripts\prefabs\koalefant.lua\Friendly Animals\scripts\brains\koalefantbrain.luaEdit: For more fun add: inst:AddComponent("named") inst.components.named.possiblenames = STRINGS.PIGNAMES inst.components.named:PickNewName()under local function create_base(sim). How can you harvest his delicious trunk when he has a name? You monster. Also Edit: There's still some bugs somewhere that causes a crash (having to do with the leash function possibly, or it might be that I forgot to pause the game and died while they were still followers).This:IfNode(function() return self.inst.components.follower.leader ~= nil end, "has leader", FaceEntity(self.inst, GetFaceTargetFn, KeepFaceTargetFn )),did not fix it, and it is far too late to be messing with code. UnU Edited March 17, 2013 by eLe Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-115325 Share on other sites More sharing options...
Alpaca's, Starving Posted March 17, 2013 Author Share Posted March 17, 2013 (edited) Thanks I'll be sure to add it. I couldn't get around to making and testing it, sorry. I hate to get people files and make them apart of my mod when there not 3:EDIT: I'm getting alot of crashes Edited March 17, 2013 by Alpaca's, Starving Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-115342 Share on other sites More sharing options...
eLe Posted March 22, 2013 Share Posted March 22, 2013 I figured out why it was crashing; I needed to wrap ALL of the follower.leader bits in the ifnode [...] nil. This replaces the code starting at line 62 (probably): local root = PriorityNode( { WhileNode( function() return self.inst.components.health.takingfiredamage end, "OnFire", Panic(self.inst)), ChaseAndAttack(self.inst, MAX_CHASE_TIME), SequenceNode{ FaceEntity(self.inst, GetFaceTargetFn, KeepFaceTargetFn, 0.5), RunAway(self.inst, ShouldRunAway, RUN_AWAY_DIST, STOP_RUN_AWAY_DIST) }, IfNode(function() return self.inst.components.follower.leader ~= nil end, "has leader", IfNode(function() return self.inst.components.follower.leader ~= nil end, "has leader", Follow(self.inst, function() return self.inst.components.follower.leader end, MIN_FOLLOW_DIST, TARGET_FOLLOW_DIST, MAX_FOLLOW_DIST))), --copied from pigbrain.lua IfNode(function() return self.inst.components.follower.leader ~= nil end, "has leader", WhileNode(function() return IsLeashable(self.inst) end, "Leashable", Leash(self.inst, LEASH_MAX_DIST, LEASH_RETURN_DIST))), --copied from chesterbrain.lua IfNode(function() return self.inst.components.follower.leader ~= nil end, "has leader", FaceEntity(self.inst, GetFaceTargetFn, KeepFaceTargetFn )), Wander(self.inst) }, .25)If the code is not there, and you die and resurrect, when you get out of the following distance the game will crash. I tested it to make sure it works by eating all of the monster meat. Over and over and over. :U Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-119122 Share on other sites More sharing options...
silent_feline Posted March 27, 2013 Share Posted March 27, 2013 add some pictures??? Link to comment https://forums.kleientertainment.com/forums/topic/11028-downloadfriendly-animals-optional-rabbit-tweak-45-doorway-update/#findComment-124489 Share on other sites More sharing options...
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