merkyor Posted August 10, 2019 Share Posted August 10, 2019 I would like to designate time on the schedule for finishing up work. so if they are in the middle of a task they will try to finish it, but if they finish their task it is considered downtime. it's like the bathroom break where they will head to work when they are done, but the other way around. it would help save pointless trips half way across the map only to turn around because its time for a break Link to comment Share on other sites More sharing options...
SpreadsheetGamr Posted August 10, 2019 Share Posted August 10, 2019 Should it be a whole separate type or just the default dupe behavior when downtime begins? What if you go from work to bathtime? Link to comment Share on other sites More sharing options...
merkyor Posted August 11, 2019 Author Share Posted August 11, 2019 a separate type I would think Link to comment Share on other sites More sharing options...
Sasza22 Posted August 11, 2019 Share Posted August 11, 2019 So basically a block i which they continue their job but not start new ones so dupes that finished their job go do downtime activities but dupes still working have time to finish. Like a soft downtime. Would be pretty useful. Link to comment Share on other sites More sharing options...
fiziologus Posted August 12, 2019 Share Posted August 12, 2019 Last "hour" work block (25 s in real time) – do current task XOR begin close task with max for dup priority, no long travel. First "hour" downtime block (even if downtime block have one "hour" only) – try finish current task and begin personal need (not drop all and run eat as now). Link to comment Share on other sites More sharing options...
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