Lilalaunekuh Posted August 7, 2019 Share Posted August 7, 2019 Playing for quite some time, I still find new stuff to (ab)use: Did you ever consider the daily kcal consumption for your duplicants to keep their homeostasis ? [Is it just an annoyance or maybe something we could "exploit" ?] Link to comment Share on other sites More sharing options...
metallichydra Posted August 7, 2019 Share Posted August 7, 2019 mine have homeostasis: 0 kcal / cycle but i play on normal difficulty Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 7, 2019 Author Share Posted August 7, 2019 8 minutes ago, metallichydra said: mine have homeostasis: 0 kcal / cycle but i play on normal difficulty The value is based on the current duplicant temperature. Link to comment Share on other sites More sharing options...
SamuraiJones Posted August 7, 2019 Share Posted August 7, 2019 Oh fascinating! I never saw there was a kcal tie to homeostasis! I noticed a long time ago that dupes used homeostasis to regulate their internal temp. I once toyed with the idea of keeping a large number of dupes uncomfortably hot, hoping they would all absorb heat and reduce it through the magic of homeostasis, making for a slow acting cooling effect. That was before steam turbines and rockets to get more wheezeworts, and I was curious if it was possible to manage heat without the toilet loop exploit. Never got around to trying it though. So theoretically that homeostatsis calorie consumption would go up if the dupes were cold (and probably hot too, since they don't have a thirst mechanic). I suppose keeping the dupes comfortable would keep food requirements down. Link to comment Share on other sites More sharing options...
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