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Critter drop off not working in my world


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Basically title. I started my main world day one of the preview and really haven't had any issues going through the patches. However for whatever reason, I am able to wrangle a critter but the duplicants don't deliver the critter to any critter drop off at all.

Since I am working on a big wild farm, this has been a pain to deal with. 

In a new world, the critter drop off works as expected.

I'm curious if other people have the same problem in my world and if anyone might know how to fix it?

I should have enough ranchers as well, don't believe that is the problem. 

Also excuse the mess, I'm working on cleaning it up...

hovel2 .sav

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The Critter Dropoff will "snap" to whatever room it is in.  So if you just have it in the open part of your base, and there are more than 20 critters in that space, the Dropoff will not accept any more critters (it's already at it's limit).

I was equally confused by this as well.

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2 hours ago, Mullematsch said:

I'm curious if other people have the same problem in my world and if anyone might know how to fix it?

I tried your save but didn't see which drop-off you have problem with so I plop one using sandbox in your wild farm project and tried to move pips there. I get few pips moved there, but many deliveries failed. Main problem is distance. Dupe position => pip stable => wild farm project. Your ranchers need to do that in one go. Without manual intervention most of them just didn't have enough time before breaktime.

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If you can give more specific drop-off that problematic, I can check it out.

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Interesting. I even tried it in the base and couldn't get it working but I guess the save is at least not bugged. Even with the dreckos, I have issues and those are super close (the egg hatching area -> drecko stable).

I try a few more ranching guys + maybe they can't use the transit tube with a critter...

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11 minutes ago, Mullematsch said:

maybe they can't use the transit tube with a critter

They can, actually all of your ranchers that successfully delivering using tubes. Check errand tab on drop-off and follow-cam them to see what actually happen.

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Actually this here was the main issue plus too far away etc..

6 hours ago, PhailRaptor said:

The Critter Dropoff will "snap" to whatever room it is in.  So if you just have it in the open part of your base, and there are more than 20 critters in that space, the Dropoff will not accept any more critters (it's already at it's limit).

I was equally confused by this as well.

I had no idea duplicants don't deliver critters if the limit of 20 is reached. 

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