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Add tech to build natural tiles


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Perhaps just limit it to "Soft" material types, like dirt, clay, sand, etc.  Would work for the purpose and would make sense.  Though, maybe pair it with having all such materials gravity-affected so you'd need to build a support layer of normal tiles beneath.  

16 hours ago, Ambaire said:

Hm. Should abyssalite be excluded from this? You would lose 50% every time you dug it up again, but allowing perfect insulated tiles might be OP.

I was thinking of a tile that`s build but acts as a natural, so that you can lead pipes through them and deconstruct them but wild plants can be planted there as well. For balance it should be just soft stuff like dirt, clay, sand.

I was thinking of the same. Allowing Level 2 Miners to construct Dirt & Clay tiles and Level 2 Farmers to put seeds into them would be a nice mod ^^ sure, it would throw game balance out the window but personaly, I think game balance is only a concept :D

Edit: as a tradeoff, one could reduce the natural growth rate to only 10% domestic growth

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