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Settings for FPS improvements


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I don`t think animations or sounds tax the cpu too much. The biggest thing is pathing calculations and thermal transfer calculations. You can build your base around reducing those. It should make way more of a difference than removing 2d animations would make.

I don't think that would help at all. The performance issues are due to a CPU bottleneck and the animations are done by Unity, most likely by the GPU. It's not by chance that the animation consist of images in DXT5 format, a format designed to be placed in GPU memory. From what I can tell, the CPU will tell unity to start animation cycle X and then the GPU will do that until it's told to stop.

Disabling animations might help with framerate if running the game without an APU (GPU inside the CPU), but if you have a real GPU, then it shouldn't matter at all. I mean the GPU is so idle for this game that it takes a while on big bases (several cycles) for my GPU to be hot enough to even start the fan.

There are certain buildings I would like to not be animated because I don't want to look at stuff like the sparking on transformers, but that's a completely different issue. It won't alter the framerate.

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