goboking Posted July 24, 2019 Share Posted July 24, 2019 You know how each biome has its own hue, even when everything in the biome is removed and only vacuum remains? Is it possible to change these hues by hand? Or is this something that can only be set when a map is generated? Link to comment Share on other sites More sharing options...
Cairath Posted July 24, 2019 Share Posted July 24, 2019 I've got a mod that does that (Eerie colors), although it's not updated to LU yet -- will be ready for release with more config options Although if 'by hand' you meant 'without a mod', then nope. Link to comment Share on other sites More sharing options...
goboking Posted July 24, 2019 Author Share Posted July 24, 2019 15 minutes ago, Cairath said: I've got a mod that does that (Eerie colors), although it's not updated to LU yet -- will be ready for release with more config options Sounds great! I'll keep an eye out for it. 16 minutes ago, Cairath said: Although if 'by hand' you meant 'without a mod', then nope. By "by hand" I mean I'm thinking of hand-crafting an asteroid in debug mode, but I'm hoping there's a way around biomes being mis-colored by background hues that don't match. Link to comment Share on other sites More sharing options...
Cairath Posted July 25, 2019 Share Posted July 25, 2019 4 minutes ago, goboking said: By "by hand" I mean I'm thinking of hand-crafting an asteroid in debug mode, but I'm hoping there's a way around biomes being mis-colored by background hues that don't match. The hues are connected to zoneType (defined in world gen files) and currently the only way to edit them is a mod. The one I have changes it before the game initializes textures Link to comment Share on other sites More sharing options...
lunazone Posted July 31, 2019 Share Posted July 31, 2019 I'd love this mod to make a return Link to comment Share on other sites More sharing options...
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