QuQuasar Posted July 20, 2019 Share Posted July 20, 2019 ... but this is a bit more than I was expecting. For reference: that's 278 cells of unpressurized oil in a single tile. Most of the pocket is "normally" pressurized (>1200 Kg), but the top two rows of tiles are all over 10000 Kg, with more than half of them being above 40000 Kg. Judging by the amount of pressure damage and debris, this pocket has been breaking into and absorbing other oil pockets for a while. Link to comment https://forums.kleientertainment.com/forums/topic/109106-i-know-crude-oil-spawns-under-pressure/ Share on other sites More sharing options...
Nitroturtle Posted July 20, 2019 Share Posted July 20, 2019 That's crazy, care to share the seed? Link to comment https://forums.kleientertainment.com/forums/topic/109106-i-know-crude-oil-spawns-under-pressure/#findComment-1228893 Share on other sites More sharing options...
QuQuasar Posted July 20, 2019 Author Share Posted July 20, 2019 The map uses this worldgen mod: That shouldn't have affected the oil biomes, though: they're just a mix of OilPockets, OilField and OilPatch, all of which are used by other map types. Wait, nope, I see it now. Turns out "OilField" has been dummied out and isn't actually used by any of the default maps. That specific biome is probably responsible for this: OilField: ... - content: CrudeOil bandSize: 3 overrides: massMultiplier: 30 Seed is 1732269961, if you're still interested. It's a fun world: no slush or water geysers, but the frozen core and subsurface ocean should easily keep you going until you get steam turbines going. Link to comment https://forums.kleientertainment.com/forums/topic/109106-i-know-crude-oil-spawns-under-pressure/#findComment-1228902 Share on other sites More sharing options...
Siromatik Posted July 20, 2019 Share Posted July 20, 2019 Im using your VarietyHourx15.yaml and facing to same huge oil pockets. Reducing massMultiplier to 4 should be "normal" right ? Link to comment https://forums.kleientertainment.com/forums/topic/109106-i-know-crude-oil-spawns-under-pressure/#findComment-1228914 Share on other sites More sharing options...
QuQuasar Posted July 20, 2019 Author Share Posted July 20, 2019 24 minutes ago, Siromatik said: Im using your VarietyHourx15.yaml and facing to same huge oil pockets. Reducing massMultiplier to 4 should be "normal" right ? An easier solution would be to remove "OilField" from VarietyHourx15.yaml. Right at the bottom of the file, you'll find this: - tagcommand: DistanceFromTag tag: AtDepths minDistance: 1 maxDistance: 1 command: Replace subworldNames: - subworlds/oil/OilPockets - subworlds/oil/OilField //This is the line you need to remove - subworlds/oil/OilPatch Link to comment https://forums.kleientertainment.com/forums/topic/109106-i-know-crude-oil-spawns-under-pressure/#findComment-1228923 Share on other sites More sharing options...
Siromatik Posted July 20, 2019 Share Posted July 20, 2019 Okay, I will do, thank you for the reply !Gonna keep an eye on that OilField if it's integrated in further updates, and eventually revert back changes in your modded file. Link to comment https://forums.kleientertainment.com/forums/topic/109106-i-know-crude-oil-spawns-under-pressure/#findComment-1228929 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.