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I know crude oil spawns under pressure...


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... but this is a bit more than I was expecting.

3BHecnr.png

For reference: that's 278 cells of unpressurized oil in a single tile.

Most of the pocket is "normally" pressurized (>1200 Kg), but the top two rows of tiles are all over 10000 Kg, with more than half of them being above 40000 Kg. Judging by the amount of pressure damage and debris, this pocket has been breaking into and absorbing other oil pockets for a while.

The map uses this worldgen mod:

That shouldn't have affected the oil biomes, though: they're just a mix of OilPockets, OilField and OilPatch, all of which are used by other map types.

Wait, nope, I see it now. Turns out "OilField" has been dummied out and isn't actually used by any of the default maps. That specific biome is probably responsible for this:
 

    OilField:
    ...
    - content: CrudeOil
      bandSize: 3
      overrides:
        massMultiplier: 30

Seed is 1732269961, if you're still interested. It's a fun world: no slush or water geysers, but the frozen core and subsurface ocean should easily keep you going until you get steam turbines going.

24 minutes ago, Siromatik said:

Im using your VarietyHourx15.yaml and facing to same huge oil pockets. Reducing massMultiplier to 4 should be "normal" right ?

An easier solution would be to remove "OilField" from VarietyHourx15.yaml.

 

Right at the bottom of the file, you'll find this:

  - tagcommand: DistanceFromTag
    tag: AtDepths
    minDistance: 1
    maxDistance: 1
    command: Replace
    subworldNames:
      - subworlds/oil/OilPockets
      - subworlds/oil/OilField         //This is the line you need to remove
      - subworlds/oil/OilPatch

 

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