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Should the Rocket Training Center make a return?


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1 minute ago, Nightinggale said:

There is the risk of wasting fuel because a dupe skips G-force buffing. Dupes my get the G-force buff and then not go flying. Buffing a dupe might end up taking longer than the time saved on short haul rockets. Rockets can currently be fully automated meaning this added feature should be possible to fully automate as well or the automation part of the game will be hurt.

Personally I fear this idea is on the road towards micro management hell. It's a nice idea, but it has a high risk of being annoying instead due to dupe stupidity.

Dupes are assigned to a single rocket. Maybe the training machine could be assigned similarly to doors so you could enable only certain dupes to use those. The short hauls would just skip the training so you can save it for the lng trips.

5 minutes ago, Hedning said:

I think it's sad that a building featured in an ad was deprecated, but it doesn't have to make some grandiose return. Simply turning it into a recreation building would be enough for me. 

Most of the ONI shorts are wildly inaccurate compared to what the game is today. Just take a look at the REALLY old ONI trailers, and you'll get what I mean. :wilson_ecstatic:

40 minutes ago, watermelen671 said:

Most of the ONI shorts are wildly inaccurate compared to what the game is today. Just take a look at the REALLY old ONI trailers, and you'll get what I mean. :wilson_ecstatic:

It doesn't even have to be old and they can contain stuff, which have never been in the game. Just look at this one. A flying slickster baby, which can use transit tubes. Also a space suit for dupe without a checkpoint and a space suit for the slickster baby. I don't see a problem with it because it's obviously not game video capture and it captures the spirit and essence of the game while being funny at the same time. It certainly capture dupe stupidity and mindlessness :p

Spoiler

 

 

3 hours ago, Nightinggale said:

There is the risk of wasting fuel because a dupe skips G-force buffing. Dupes my get the G-force buff and then not go flying. Buffing a dupe might end up taking longer than the time saved on short haul rockets. Rockets can currently be fully automated meaning this added feature should be possible to fully automate as well or the automation part of the game will be hurt.

Personally I fear this idea is on the road towards micro management hell. It's a nice idea, but it has a high risk of being annoying instead due to dupe stupidity.

Saturnus's idea is gud. Any incentive to temporarily remove the astronaut from his prison capsule is good. I would support a forced cooldown mechanic on the astronauts, but I guess a simple buff on travel speed would suffice as an incentive. Maybe.

Dupes not getting on board? Priorities. Assigned priorities, or hardcoded ingame priorities, where "Board this rocket. NOW" is met with a "YES SIRETTE"

Astronaut not buffed? *require trained astronaut* checkbox. Astronaut doesn't go to the training wheel? G Wheel Training chore is now a high priority errand for astronauts, and astronauts only. Don't want the checkbox? Fine, "Cooldown until next mission" on the astronaut. Training is a max priority errand for him/her, so it will be done. Want to assign multiple astronauts to the same rocket, and the first available goes in? Well, checkbox then. And cooldown until next mission.

Buffing a dupe may require longer than the time saved? Don't do it then. Lock'em out with a door. Don't wanna do it every time for every mission? Only give the required astronaut(s) access to the training room(s). Idle astronauts? Let them train. And be ordinary dupes.

They are still dupes, so they will do things while waiting for the next mission and not training. Maybe run on the hamster wheel, you know, more training. Chat with their friends they miss so much while having a coffee. Go visit their hatchling to see how it has grown up. Breathe. Eat. Pee. Sleep. Require infrastructure and be dupes, not a machine component that's not even in the total dupe count.

Heck, I want to see dupes cheer when a rocket successfully launches and when it lands. Ok, let's not go overboard.

I would say that pushing some buttons to launch your (currently) endame toy is not micromanagement hell. It's fun. And after your Nth repeated mission to the same target, when you can't be bothered, it should not be hard at all to make it fully automated even with all these changes.

1 hour ago, 6Havok9 said:

Any incentive to temporarily remove the astronaut from his prison capsule is good. I would support a forced cooldown mechanic on the astronauts, but I guess a simple buff on travel speed would suffice as an incentive. Maybe.

A cooldown sounds like a good idea. Something like dupe needs to sleep one second for every X seconds spent offmap. The quality of the bed and decor around the bed could modify the need for sleeping. There could also be a general cooldown, which can be shortened with quality food, high decor, recreational activities etc. Maybe allow a dupe to be in one schedule in cooldown mode and another when there is no cooldown. I mean you can move dupes manually, but if the game supports moving automatically, it would be nice. Add a lot of recreational if the dupe needs recreation.

The idea that a dupe can switch from one schedule to another under certain conditions sounds like an interesting idea to explore for non-rocket concepts too.

1 hour ago, 6Havok9 said:

Saturnus's idea is gud.

I'm not convinced it's better than my system proposal, particularly not if mixed with a downtime system. Debate is good, particularly if the argumentation is proper and constructive. However right now I sense we ended up in two camps and a debate is not likely to make people "switch side". It seems to be a matter of opinion and what we want from the game, which will always differ from person to person.

I find an argument at this point to be pointless. Klei decides what Klei wants to release. We presented two different ideas. If they do anything, they will likely come up with a third idea, likely inspired by what we have written, but it's also unlikely that they just pick some proposal from the forum and implement it without thinking.

Do speak up if you have new ideas or want to expand on already mentioned ideas. Just don't go "my idea is better than your idea" and don't expect everybody to agree on what to do. It doesn't look like that will happen.

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