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Sometimes patches are a bad thing. Bridge priorities


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i played all day yesterday.  I tried to play today and the latest patch has been giving me the frequent panic crash without the crash screen.  That is fairly frustrating, but you can usually cancel builds and sneak past the crashes.  But they also changed bridge priorities for liquids and gases.  If you have liquid pipes in series, they no longer work.  That is if you have one pipe that enters, for example, an electrolyzer input from the left and the continue out the right side of the input to a second electrolyzer, only the first gets water.  This used to be an issue with the irrigated farm tiles, but those seem to work in series still.  You can see where i used bridges at the top of the screen shot to jump to the last outlet and fill the tanks in reverse order from my original intention.  The outlet oil path shows the oil stuck because there are three outlets a row.  I have been using this method of hitting a main pipe with a bridge to force priority for a long time. With the crashes, i have to wonder if I need to go fix all these bridge issues or if I should just wait.  Is this new functionality or a secondary bug? 

Screen Shot 2019-07-05 at July 5, 2019 12.24.43 PM.png

Thanks.  i read about the crashes in the bug reports.  Did not see notes about the bridge priorities.  i figured someone else had seen it and reported it before me.  But i thought I would throw it out there.  

Ive been experimenting for the last hour trying to figure a way past this and this worked for my first set of bedrooms but trying to duplicate it for the rest crashes the game. Having all the pipes merge to a single input instead of output to output solves the directional issue.. but the crashing still happens. Guessing the code the implemented that checks direction of all pipes gets overloaded and crashes? just a guess.

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The sad thing is I haven't been able to play much in a month.  I have a four day weekend and bam.  I technically could play the non beta branch, but I wouldn't do that.  So instead, I am chilling out, drinking beer, listening to Coltrane and watching email for notification on the update folder... 

2 hours ago, old_fantom said:

Thanks.  i read about the crashes in the bug reports.  Did not see notes about the bridge priorities.  i figured someone else had seen it and reported it before me.  But i thought I would throw it out there.  

Yeah, they didn't spell out the changes, but the note about reworking the conduit system is what is causing the changed behavior and crashes. Since we don't know what, if any, behavioral changes were intended, we don't know if the series/bridging issues are intentional or not. 

This all being said, outside of aquatuner loops and the occasional microbuild where I literally don't have room, I bring into and out of everything. 

I'm starting to think it's a good thing that I basically can't play ONI until Thursday. (Between work and heading up to my parents to help out getting their house ready to sell, I'm booked...) 

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