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Two basic room types that I feel are missing


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Love the new parks. However, I still feel like there are two obvious room types missing from the game.

Showers: Gives a small morale boost/faster showers/whatever. Like the barracks/bedroom, a communal shower/personal shower would be awesome, giving me a reason to make the base feel more like a home.

Kitchen: Gives a faster worktime/quality boost to foods/removing some germs for contaminated food/whatever. Should possibly require a sink as well as one or more food production buildings.

Lack of kItchens were mentioned lots of time but hell we need 'em. IMO the best boost for kitchen would be a slower food decay rate. Primo, you'd just threw all the food in some CO2 pit anyways so this boost won't be OP. Secundo, fridge placed in the kitchen could stop food decaying for good so it would be a point to place a fridge after all except as some fancy food compactor. Tercio, maybe that 1 kcal leftover in the grill/oven WONT ROT THATS FRUSTRATING AS HECK.

Showers i think dont need to exist a room for if exists give it mov speed then. Also for storage room then would be cool to make corridors of storages for further spd optimizations. Kitchen would make total sense but quality would be too strong of a buff maybe work speed then a super kitchen with 1 quality for late game then it would work " in my mind at least.

 

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