Foefaller Posted June 30, 2019 Share Posted June 30, 2019 6 hours ago, Nightinggale said: Yeah add a lifecycle. If harvested, remove the chance of a seed, but do provide a seed as the harvested item. The plant is then reduced to newly planted and needs to grow up again to do the job. This means you have the choice between growing for seeds for keeping large plants for oxygen. Naturally you need to be able to disable auto harvest for domesticated plants for this to work. Problem is pips and replanting. You give me a way to create oxyfern seeds and I'll give you a way to generate unlimited free oxygen. Link to comment Share on other sites More sharing options...
Nightinggale Posted June 30, 2019 Share Posted June 30, 2019 21 minutes ago, Foefaller said: You give me a way to create oxyfern seeds I looked at the oxygern config class and it's not trivial to make it grow seeds. It's either that or me not understanding plants, which is entirely possible Link to comment Share on other sites More sharing options...
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